{"id":17738,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"walk","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/walk\/","title":{"rendered":"Walk"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> walk (destination)<br \/>This command is used to walk to any destination in Haven. It can<br \/>be used with any full address for a home, full shop name for a shop,<br \/>numbered intersection on walk list, or the locations in any of the property<br \/>list commands.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> walk list<br \/>Displays all the intersections as well as any remembered destinations.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> walk remember (1-10) (name)<br \/>Remembers the current location by the designated name for use with walk. This<br \/>list is shared with the drive and ride syntaxes.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> walk around<br \/>You can use this syntax to start or stop walking around the city randomly.<\/p>\n<p>You can view your currently set walk string with the display command.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: walk (destination)This command is used to walk to any destination in Haven. It canbe used with any full address for a home, full shop name for a shop,numbered intersection on walk list, or the locations in any of the propertylist commands. Syntax: walk listDisplays&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17738","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17738","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17738"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17738\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17738"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17738"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17738"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}