{"id":17742,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"necromancy","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/necromancy\/","title":{"rendered":"Necromancy"},"content":{"rendered":"<p>Requirements : Rank 1 requires Dark Magic 1, or 3 with Haemomancy<br \/>Rank 2 requires Dark Magic 2, or 4 with Haemomancy<\/p>\n<p>[Rank One]:<br \/>Lethargy : Unspecified range; the target undead is weakened and slowed.<br \/>Roleplay : You can substantially slow all of an undead&#8217;s movements.<br \/>Consumes your attack for one round.<\/p>\n<p>Regenerate : Unspecified range; the target undead recovers some of their<br \/>maximum defense.<br \/>Roleplay : You can regenerate the flesh of the undead.<br \/>Consumes your attack for one round.<\/p>\n<p>RigorMortis : Unspecified range; the target undead is unable to move for one<br \/>round.<br \/>Roleplay : You can temporarily paralyze some of an undead&#8217;s limbs.<br \/>Consumes your attack for one round.<\/p>\n<p>[Rank Two]:<br \/>CommandUndead : Unspecified range; the target undead will attempt to attack<br \/>the second target at their next available opportunity.<br \/>Roleplay : You can temporarily puppet some of an undead&#8217;s limbs.<br \/>Requires two targets.<br \/>Consumes your attack for one round.<\/p>\n<p>Halt : Unspecified range; the target undead is stunned for one round.<br \/>Roleplay : You can completely paralyze an undead with a spoken word.<br \/>Consumes your attack for one round.<\/p>\n<p>All abilities require a magical focus.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Requirements : Rank 1 requires Dark Magic 1, or 3 with HaemomancyRank 2 requires Dark Magic 2, or 4 with Haemomancy [Rank One]:Lethargy : Unspecified range; the target undead is weakened and slowed.Roleplay : You can substantially slow all of an undead&#8217;s movements.Consumes your attack&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17742","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17742","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17742"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17742\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17742"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17742"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17742"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}