{"id":17752,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"martial-arts","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/martial-arts\/","title":{"rendered":"Martial Arts"},"content":{"rendered":"<p>Requirements : Hunter 1 or Warrior 1<\/p>\n<p>[Rank Two]:<br \/>Grapple : Melee range; renders the target unable to move.<br \/>Roleplay : You know how to grapple with someone to stop them leaving.<br \/>Consumes your movement for one round.<\/p>\n<p>Trip : Melee range; renders the target unable to move.<br \/>Roleplay : You are adept at trips and leg sweeps.<\/p>\n<p>[Rank Three]:<br \/>Disarm : Melee range; renders your target unable to successfully use any<br \/>weapon-based attacks for one round.<br \/>Roleplay : You can disarm most weapons up close.<\/p>\n<p>Bodyshield : Melee range; renders the target unable to move for one round.<br \/>Attacks that would hit you instead hit the target until either character moves<br \/>again.<br \/>Roleplay : You can use others as a bodyshield.<br \/>Consumes your movement for one round.<\/p>\n<p>Throw : No target; the next person to charge or jump at you will be<br \/>flung over your head to some distance away.<br \/>Roleplay : You can use others&#8217; momentum against them to throw them when they<br \/>run at you.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Requirements : Hunter 1 or Warrior 1 [Rank Two]:Grapple : Melee range; renders the target unable to move.Roleplay : You know how to grapple with someone to stop them leaving.Consumes your movement for one round. Trip : Melee range; renders the target unable to move.Roleplay&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17752","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17752","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17752"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17752\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17752"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17752"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17752"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}