{"id":17779,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"possession","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/possession\/","title":{"rendered":"possession"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> possess (person)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> force (target) (action)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> private (target) (message)<\/p>\n<p>Possession is a special function of ghosts which allows them to inhabit the<br \/>body<br \/>of other characters. When possessing another character, a ghost will be<br \/>undetectable unless a character with clairvoyance or perception looks at the<br \/>possessed. Characters with clairvoyance 2 will always detect the presence of<br \/>a<br \/>ghost, but those with clairvoyance 1 or perception will only have a chance to<br \/>notice. Characters who are possessed will feel slightly colder to the touch.<\/p>\n<p>A ghost will be carried around to wherever the possessed character ventures<br \/>and<br \/>in this way enter some areas that they could not otherwise enter. They also<br \/>gain the ability to use the force command as a manifestation power to<br \/>overpower<br \/>their vessel momentarily and can send private emotes to their vessel without<br \/>cost. Neither the ghost&#8217;s name or the privately tag will appear in these<br \/>messages facilitating a more haunting experience.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: possess (person)Syntax: force (target) (action)Syntax: private (target) (message) Possession is a special function of ghosts which allows them to inhabit thebodyof other characters. When possessing another character, a ghost will beundetectable unless a character with clairvoyance or perception looks at thepossessed. Characters with clairvoyance&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17779","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17779","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17779"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17779\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17779"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17779"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17779"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}