{"id":17780,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"ghost-walking","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/ghost-walking\/","title":{"rendered":"Ghost Walking"},"content":{"rendered":"<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span> Dark Magic 3<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> ghostwalk<\/p>\n<p>This stat allows a player to leave their body and become a spirit, able<br \/>to travel around as a ghost. It also however leaves them highly vulnerable.<br \/>They will leave a comatose form behind when traveling, this form can be<br \/>interacted with through the bind, blindfold, untie, wound, drag and execute<br \/>commands. The ghost will feel things being done to their body, but not<br \/>the details. Additionally ghosttouch (person) (message) Will send a message<br \/>to the ghost of You feel (message) and is appropriate if people are messing<br \/>with the ghostwalkers body.<\/p>\n<p>Additionally ghost walkers can be snared by binding rituals, and will be<br \/>stuck until such time as someone unbinds them. If someone uses a banishing<br \/>ritual on a ghost walker they will be sent back to their body, which undergoes<br \/>an extremely unpleasant experience culminating in a critical wound after<br \/>about a minute.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Requirements: Dark Magic 3 Syntax: ghostwalk This stat allows a player to leave their body and become a spirit, ableto travel around as a ghost. It also however leaves them highly vulnerable.They will leave a comatose form behind when traveling, this form can beinteracted with&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17780","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17780","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17780"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17780\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17780"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17780"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17780"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}