{"id":17783,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"community-credit-rewards","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/community-credit-rewards\/","title":{"rendered":"Community Credit Rewards"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> Credits<br \/>Displays a character&#8217;s current credits and unlocked rewards.<\/p>\n<p><span style=\"color:#008080\">Credit   Rewards                           Frequency<br \/><span style=\"color:#008000\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br \/><span style=\"color:#008080\">  1     100 RPXP and 100 XP                Reoccurring reward up to 1000 credits<\/span\/span>\/span<\/p>\n<p><span style=\"color:#008080\">  1     $<span style=\"color:#008080\">2.00                              Reoccuring<\/span\/span><\/p>\n<p><span style=\"color:#008080\">250     One recolor                         Reoccurring reward every 250 credits<\/span><br \/>        Used by entering color instead of done while customizing an item<br \/>          This will allow the long and short strings that have been set to<br \/>          retain their color codes.<\/p>\n<p><span style=\"color:#008080\">500     One shadow attack                   Reoccurring reward every 500 credits<\/span><br \/><span style=\"color:#008080\">        Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">myattacks shadow <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">discipline<span style=\"color:#008000\">)<\/span\/span>\/span<br \/>                <span style=\"color:#ffffff\">myattacks unshadow <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span\/span>\/span<br \/>          This sets one of a character&#8217;s custom attacks to appear to be another<br \/>          discipline.  The attack will use the same stats and special of the<\/p>\n<p>          original however.  This allows a character to utilize a single attack<br \/>          of a type he might not otherwise possess for the purposes of roleplay.<\/p>\n<p><span style=\"color:#008080\">750     One magic bandaid                   Reoccurring reward every 750 credits<\/span><br \/>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">credit bandaid<\/span\/span>\/span<br \/>          These can restore one wound state on your character so long as the<br \/>          character isn&#8217;t critically wounded.  Bandaids can only be applied from<br \/>          the admissions area of the clinic.<\/p>\n<p><span style=\"color:#008080\">1000    Global OOC channel                                Unlocked per character<\/span><br \/>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">ooc <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<\/span\/span>\/span<\/p>\n<p><span style=\"color:#008080\">1000    Trollreport<span style=\"color:#c0c0c0\"><br \/>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> trollreport <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><\/p>\n<p><span style=\"color:#008080\">1000    Account rename                             Reoccurring reward every 1000<\/span\/span>\/span<br \/>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">credit rename <span style=\"color:#008000\">(<span style=\"color:#ffffff\">account name<span style=\"color:#008000\">)<\/span\/span>\/span<\/p>\n<p><span style=\"color:#008080\">1250    Custom walk                                       Unlocked per character<\/span><br \/>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">credit walk <span style=\"color:#008000\">(<span style=\"color:#ffffff\">new string<span style=\"color:#008000\">)<\/span\/span>\/span<br \/>          This will display a string other than &#8216;walks&#8217; when a character moves<br \/>          from room to room.<\/p>\n<p><span style=\"color:#008080\">1500    Playable ghosts                                   Unlocked per character<\/span><br \/>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">change ghost<\/span\/span>\/span<br \/>          This command can be used after a character has died so long as they<br \/>          have not rerolled.  For more information, see <span style=\"color:#ffffff\">help ghosts<\/span>.<\/p>\n<p><span style=\"color:#008080\">1750    Custom Discipline                                 Unlocked per character<\/span><br \/>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">credit discname <span style=\"color:#008000\">(<span style=\"color:#ffffff\">new string<span style=\"color:#008000\">)<\/span\/span>\/span<br \/>          This allows you to buy the custom skill to set up a<br \/>          ranged discipline with a customized name.<\/p>\n<p><span style=\"color:#008080\">2000    Custom rank                                       Unlocked per character<\/span><br \/>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">credit rank <span style=\"color:#008000\">(<span style=\"color:#ffffff\">new string<span style=\"color:#008000\">)<\/span\/span>\/span<br \/>          This allows a custom string to replace the rank listed next to the<br \/>          character on the who list.  This ability may not be used to mimic<br \/>          ranks that already exist. <\/p>\n<p><span style=\"color:#008080\">3000    Legends channel                                   Unlocked per character<\/span><br \/>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#008080\">legends <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<\/span\/span>\/span<br \/>          This grants access to a more exclusive OOC channel.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: CreditsDisplays a character&#8217;s current credits and unlocked rewards. Credit Rewards Frequency&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; 1 100 RPXP and 100 XP Reoccurring reward up to 1000 credits\/span 1 $2.00 Reoccuring 250 One recolor Reoccurring reward every 250 credits Used by entering color instead of done while customizing an&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17783","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17783","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17783"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17783\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17783"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17783"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17783"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}