{"id":17785,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"fist-fighting","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/fist-fighting\/","title":{"rendered":"Fist Fighting"},"content":{"rendered":"<p>A fist fight can be started by the victim of a social attack, to do so<br \/>they simply type punch (target).<\/p>\n<p>Once it&#8217;s begun punch (target) high\/low will set where you attack next,<br \/>attacks occur every 10 seconds. Guard High\/Low sets where you&#8217;re guarding,<br \/>taking reduced damage in that area.<\/p>\n<p>Retreat lets you pull out of the fist fight, after you&#8217;ve successfully<br \/>retreated you should move out of the room if someone hasn&#8217;t stopped punching<br \/>you.<\/p>\n<p>Fist fighting uses a special pool called endurance, when you&#8217;re down to half<br \/>endurance you will start getting messages about the blows staggering you.<br \/>When you hit 0 you will take a mild wound and your endurance will reset.<br \/>The second time it&#8217;s depleted, or first time if you&#8217;re already mildly<br \/>wounded you will be knocked out if hit in the head, or severely wounded if<br \/>hit in the body.<\/p>\n<p>Disciplines and stats augment your fist fighting prowess.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A fist fight can be started by the victim of a social attack, to do sothey simply type punch (target). Once it&#8217;s begun punch (target) high\/low will set where you attack next,attacks occur every 10 seconds. Guard High\/Low sets where you&#8217;re guarding,taking reduced damage in&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17785","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17785","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17785"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17785\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17785"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17785"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17785"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}