{"id":17787,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"clairvoyance","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/clairvoyance\/","title":{"rendered":"Clairvoyance"},"content":{"rendered":"<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span> Demigod or arcane focus 1, or scientist 3<\/p>\n<p>This ability allows a character to see ghosts though the exact mechanism is at<br \/>the player&#8217;s discretion to flesh out. Clairvoyance is used automatically for<br \/>determining if player ghosts are seen, but must be roleplayed out when dealing<br \/>with NPCs.<\/p>\n<p>Clairvoyance 1: Characters can see when a ghost moves into the room they&#8217;re<br \/>occupying, but not ghosts in adjacent rooms or the ghost itself<br \/>even should that ghost be in the same room.<\/p>\n<p>Clairvoyance 2: Characters are able to see ghosts all the time.<\/p>\n<p>Characters have a chance of detecting ghosts who enter a room they occupy<br \/>based<br \/>on their perception even if they don&#8217;t possess Clairvoyance. Such characters<br \/>will not see the identity of the ghost even should they detect the presence of<br \/>one.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Requirements: Demigod or arcane focus 1, or scientist 3 This ability allows a character to see ghosts though the exact mechanism is atthe player&#8217;s discretion to flesh out. Clairvoyance is used automatically fordetermining if player ghosts are seen, but must be roleplayed out when dealingwith&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17787","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17787","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17787"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17787\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17787"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17787"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17787"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}