{"id":17798,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"habit","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/habit\/","title":{"rendered":"habit"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> habit\/ habit (category) (amount\/frequency)<\/p>\n<p>The Habit command is used to set your characters offline habits, this serves<br \/>several purposes. Firstly it&#8217;s visible to trusted SRs when they look you<br \/>up, and can give them a good idea of what your character is about. Secondly<br \/>it helps players themselves think about what their character does and thus<br \/>what they should know.<\/p>\n<p>Habits also can have code ramifications, but these are generally small and<br \/>bi-directional, so a small buff and small nerf to prevent there being any<br \/>optimum habit set.<\/p>\n<p>Habits are very important for some archetypes however. Demonborns can use<br \/>them to set how often they generally give into their demonic sadism. Based<br \/>on this setting they may occasionally get a message that they were mean to<br \/>someone the day before, it&#8217;s up to them to RP what actually happened.<\/p>\n<p>Vampires use it to set their feeding habits, careful is the default and<br \/>means the vampire takes care when selecting victims to choose those they<br \/>think will survive. These kill about one a year and have a small chance of<br \/>going hungry. Animal setting vampires feed on animals and bagged blood,<br \/>they never kill anyone but are less healthy and often hungry. Reckless are<br \/>vampires who don&#8217;t care about human lives, they kill about 3 a year and<br \/>never go hungry.<\/p>\n<p>Vampires have a small chance when they logon to get a message about having<br \/>killed someone the day previous. It&#8217;s up to them to RP how\/why this<br \/>happened. They will be tainted for this as well, but nobody will have any<br \/>real way of knowing they were responsible to aura them, unless they tell<br \/>them.<\/p>\n<p>Werewolves can use the command to set what they do during the full moon.<br \/>Calmed means they take efforts to keep themselves calm, such as taking<br \/>valium on the full moon. Chained means they keep themselves locked up<br \/>during the full moon. Careless means they go about their business as usual,<br \/>and embracing means they embrace the lunacy. Depending on these factors<br \/>Werewolves have a chance to get a message about having killed or seriously<br \/>injured someone the day before, again they&#8217;ll be tainted and it&#8217;s up to them<br \/>to RP what happened.<\/p>\n<p>You are free to RP accidentally killing\/seriously injuring someone on your<br \/>characters even when you don&#8217;t get a message, in fact we&#8217;d encourage most<br \/>new vampires\/werewolves to do a scene on the first time they accidentally kill<br \/>someone, as that&#8217;s a character defining moment.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: habit\/ habit (category) (amount\/frequency) The Habit command is used to set your characters offline habits, this servesseveral purposes. Firstly it&#8217;s visible to trusted SRs when they look youup, and can give them a good idea of what your character is about. Secondlyit helps players&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-17798","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17798","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17798"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17798\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17798"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17798"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17798"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}