{"id":17807,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"battle","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/battle\/","title":{"rendered":"battle"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> battle follow (person)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> battle attack (person)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> battle atwill<br \/><span style=\"color:#ffffff\">Syntax:<\/span> battle transfer (person)<\/p>\n<p>The battle command is used to instruct NPC soldiers in operations.<\/p>\n<p>Battle follow will assign the soldiers to follow the assigned ally. Battle<br \/>attack will order the soldiers to attack the assigned target. Battle atwill<br \/>will relieve the soldiers of their orders and allow their base AI to take<br \/>over. Battle transfer is used to grant command of the soldiers in the<br \/>operation to another ally.<\/p>\n<p>Known Issues: Battle instructions seem to override the order instructions for<br \/>allied NPC minions and muscle, even if they do not specifically belong to you.<br \/>Play with this in mind.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: battle follow (person)Syntax: battle attack (person)Syntax: battle atwillSyntax: battle transfer (person) The battle command is used to instruct NPC soldiers in operations. Battle follow will assign the soldiers to follow the assigned ally. Battleattack will order the soldiers to attack the assigned target. Battle&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-17807","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17807","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17807"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17807\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17807"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17807"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17807"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}