{"id":17818,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"guest","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/guest\/","title":{"rendered":"Guest"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> Guest (type) (name)<\/p>\n<p>This command is used to create a temporary character, your existing character<br \/>isn&#8217;t altered by using this command. Upon successful use you are logged off<br \/>and sent into creation to set up the guest. Some stats can&#8217;t be obtained by<br \/>guests, and they cannot make use of your normal experience pools, instead<br \/>having their own pool determined by their tier. The possible types are:<\/p>\n<p>Monster: A player or staff made guest, creating this type of guest will freeze<br \/>your PC until they are deleted. See help Monster Guests for more information.<\/p>\n<p>Lieutenant: A guest who is a lieutenant of the 63rd, they can only<br \/>operate in areas controlled by the 63rd.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: Guest (type) (name) This command is used to create a temporary character, your existing characterisn&#8217;t altered by using this command. Upon successful use you are logged offand sent into creation to set up the guest. Some stats can&#8217;t be obtained byguests, and they cannot&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17818","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17818","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17818"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17818\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17818"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17818"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17818"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}