{"id":17823,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"abduct","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/abduct\/","title":{"rendered":"Abduct"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> Abduct (target)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Tuckin (target)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> lookfor (target)<\/p>\n<p>This command can be used in a room where a player has logged off and, if<br \/>successful, will bring the unconscious body back into the game where it<br \/>can be interacted with. No one will be able to wake the character until the<br \/>player logs back on. Abduct can only be used within a few hours of the<br \/>target logging off.<\/p>\n<p>To determine whether or not the attempt is successful, a number of factors<br \/>are taken into consideration based on the abductor&#8217;s stats, the abductee&#8217;s<br \/>stats, and the location the abduction is taking place in. Some degree of<br \/>luck is accounted for as well.<\/p>\n<p>The abductor will get bonuses based on his stealth skill and whether or not<br \/>he has legitimate access to the property.<\/p>\n<p>The abductee will get bonuses based on his acute senses, fast reflexes,<br \/>perception, and, should he be abducted from a house, the household security<br \/>and household guards of that location. If a warding ritual is in place, the<br \/>abductee will also be significantly harder to abduct. An abduction will<br \/>always succeed if the abductee is tied up. Abductions cost money and require<br \/>cash on hand to cover the costs of the drugs used. The cost will vary<br \/>depending<br \/>on how difficult the person is to abduct, with higher tiers costing more.<\/p>\n<p>Unsuccessful attempts may result in the victim fleeing to another property or<br \/>the forest.<\/p>\n<p>The tuckin command can be used to place the character back into a regular<br \/>logged off state.<\/p>\n<p>with you.<br \/>The abductcheck command can be used to see if a logged off person is currently in<br \/>the room with you.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: Abduct (target)Syntax: Tuckin (target)Syntax: lookfor (target) This command can be used in a room where a player has logged off and, ifsuccessful, will bring the unconscious body back into the game where itcan be interacted with. No one will be able to wake the&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-17823","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17823","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17823"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17823\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17823"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17823"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17823"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}