{"id":17827,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"decorate","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/decorate\/","title":{"rendered":"Decorate"},"content":{"rendered":"<p>The decorate command can be used to customize a house or shop property that<br \/>you own. It is extremely versatile and has many options, but at a bare minimum<br \/>rooms should feature a name and description.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> decorate (argument) [additional modifier]<\/p>\n<p>The arguments for decorate are as follows:<\/p>\n<p><span style=\"color:#008000\">[<span style=\"color:#008080\">Description Commands<span style=\"color:#008000\">]<\/span\/span>\/span:<br \/>Decorate roomtitle (string)<br \/>Changes the title of the room you&#8217;re in, displaying at the top of its look info.<\/p>\n<p>Decorate name (string)<br \/>Changes the name of the room you&#8217;re in, displaying when looking at it from afar.<br \/>For example, &#8216;decorate name a carpeted hallway&#8217; would display &#8216;Ahead of you is<br \/>a carpeted hallway&#8217; at the bottom of the look info when facing it from another<br \/>room.<\/p>\n<p>Decorate description<br \/>Enters an editor to write the description of the room you&#8217;re currently in.<\/p>\n<p>Decorate extra (string)<br \/>Enters an editor to write the description of an extra detail people in the<br \/>room can view when looking at any word in its name. Can be used again to edit<br \/>an existing extra&#8217;s description, if keywords match. See &#8216;help extra keywords&#8217;<br \/>for special keywords seen by people with appropriate powers.<br \/>Example: &#8220;decorate extra an ornate oil painting on the western wall&#8221;<\/p>\n<p>Decorate extradelete (keyword)<br \/>Deletes an extra description. Be careful using a keyword that is in use by<br \/>multiple extras, if more than one is present.<\/p>\n<p>Decorate place (string)<br \/>Creates a new place in the room people can join, and enters an editor to write<br \/>its description. Can be used again to edit an existing place&#8217;s description, if<br \/>keywords match.<\/p>\n<p>Decorate placedelete (keyword)<br \/>Deletes a place. Be careful using a keyword that is in use by multiple extras,<br \/>if more than one is present.<\/p>\n<p>Decorate doorname (exit) (string)<br \/>Replaces the default name of &#8216;door&#8217; with a string of your choice. Affects both<br \/>sides of the door. The first word should always be a noun.<br \/>Example: &#8220;decorate doorname west gate of wrought iron&#8221; will yield, &#8220;The gate<br \/>is closed&#8221; and &#8220;You open the western gate of wrought iron&#8221;.<\/p>\n<p>Decorate atmosphere<br \/>Enters an editor to write a list of one-line atmosphere messages, which will<br \/>periodically echo to the room. Each new line is a new message. They are<br \/>selected randomly.<\/p>\n<p><span style=\"color:#008000\">[<span style=\"color:#008080\">Room Modifying Commands<span style=\"color:#008000\">]<\/span\/span>\/span:<br \/>Decorate decor (0-3)<br \/>Variable low cost. Sets the decor of the room you&#8217;re in: cheap, average,<br \/>expensive, or extravagant. No cost to downgrade.<\/p>\n<p>Decorate indoors<br \/>Sets the room to be inside.<\/p>\n<p>Decorate outdoors<br \/>Sets the room to be outside.<\/p>\n<p>Decorate hotspot<br \/>Makes the room a hotspot, which will show the number of players within it on<br \/>where.<\/p>\n<p>Decorate sparring<br \/>Costs $500. Makes a room into a sparring room; see &#8216;help spar&#8217;.<\/p>\n<p>Decorate public<br \/>Shop only. Sets the room to be public, in a sense of law enforcement having a<br \/>swiftly-responding presence there. Affects nudity, displays of the<br \/>supernatural, carrying weapons, etc.<\/p>\n<p>Decorate private<br \/>Shop only. Sets the room to be private, in a sense of it existing outside the<br \/>plausible immediate enforcement of the law. Suitable for offices, back rooms,<br \/>bathrooms, etc.<\/p>\n<p>Decorate bathroom<br \/>Costs $80. House only. A bathroom allows you to create a shower or bath place<br \/>within, and automatically and always includes a mirror for exiting the<br \/>nightmare. To add a shower or tub, use &#8220;decorate place&#8221; with one of those<br \/>words as a keyword somewhere in the string.<br \/>Example: &#8220;decorate place a glass-walled shower enclosure&#8221;<\/p>\n<p>Decorate bedroom<br \/>Costs $80. House only. A bedroom allows you to stash items within, set up a<br \/>magic wardrobe (see below), and gives you an area to log out.<\/p>\n<p>Decorate kitchen<br \/>Costs $80. House only. A kitchen allows you to customize food and drink items,<br \/>and use make food and make drink to create new ones on the fly.<\/p>\n<p>Note that a single room in a house may have multiple types, as may be the case<br \/>for a studio apartment or small cabin. Using the command again will remove the<br \/>specified room type at no cost.<\/p>\n<p><span style=\"color:#008000\">[<span style=\"color:#008080\">Room Building Commands<span style=\"color:#008000\">]<\/span\/span>\/span:<br \/>Decorate door (direction)<br \/>Installs or removes a door in the specified direction.<\/p>\n<p>Decorate hiddendoor (direction)<br \/>Costs $200. Builds a hidden door in the specified direction.<\/p>\n<p>Decorate wall (direction)<br \/>Installs a wall in the specified direction, blocking movement.<\/p>\n<p>Decorate demolish (direction)<br \/>Costs $20. Knocks down any walls, windows, or doors in the specified<br \/>direction.<\/p>\n<p>Decorate largewindow (direction)<br \/>Installs a visible window in the specified direction.<\/p>\n<p>Decorate smallwindow (direction)<br \/>Installs a non-visible window in the specified direction.<\/p>\n<p>Decorate magicwardrobe (who) (wall)<br \/>Costs $2500. In a bedroom, creates a magic link in the specified direction so<br \/>long as the target is also in a bedroom and has permission to use the decorate<br \/>command there. Both characters must pay the fee, for a total of $1,000.<\/p>\n<p>Decorate destroywardrobe<br \/>Destroys any magic wardrobes built inside the current bedroom. Ideally, must<br \/>be used in both rooms to avoid strangeness.<\/p>\n<p>Decorate build (up\/down)<br \/>Expand your property up or down from where you are. Be advised that<br \/>subterranean rooms may flood, lack reception below the first subterranean<br \/>level, and must always be attached to another room to avoid being immediately<br \/>reclaimed by the game. Not all properties in the citymay be expanded in this<br \/>way.<\/p>\n<p><span style=\"color:#008000\">[<span style=\"color:#008080\">Room Security Commands<span style=\"color:#008000\">]<\/span\/span>\/span:<br \/>Decorate lock (direction)<br \/>Locks a door from the side you are currently on. Must be used on both sides if<br \/>you want the door locked on both sides.<br \/>Example: &#8220;decorate lock west&#8221; will make the door locked for anyone in your<br \/>current room heading west.<\/p>\n<p>Decorate access<br \/>Enters an editor where you may write the names of characters, separated by a<br \/>space. Each of these people will have access to this room regardless of its<br \/>locked\/unlocked status. The names must be accurate; no nicknames or aliases.<br \/>Example list: Aleister Genesis Samael Dolores Eugen<\/p>\n<p>Decorate noaccess<br \/>Enters an editor where you may write the names of characters, separated by a<br \/>space. Each of these people will be barred from entry to this room regardless<br \/>of its locked\/unlocked status.<\/p>\n<p>Decorate signalproof<br \/>Costs $500. Makes a room immune to signals; when in such a room, all comms,<br \/>radios, phones, telepathy, and electropathy cannot reach in or out. Also<br \/>prevents view of roleplay by SRs. No cost to remove.<\/p>\n<p>Decorate toughness (0-4)<br \/>Variable low cost. Sets the toughness of the room you&#8217;re in. Toughness is the<br \/>defense against the breakin command, and competes against demolitions. No cost<br \/>to downgrade.<\/p>\n<p>Decorate security (0-4)<br \/>Variable low cost. Sets the security of the room you&#8217;re in. Security is the<br \/>defense against the picklock command, and competes against larceny. No cost to<br \/>downgrade.<\/p>\n<p>Decorate stash<br \/>Install a stash in a store.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The decorate command can be used to customize a house or shop property thatyou own. It is extremely versatile and has many options, but at a bare minimumrooms should feature a name and description. Syntax: decorate (argument) [additional modifier] The arguments for decorate are as&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-17827","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17827","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17827"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17827\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17827"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17827"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17827"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}