{"id":17844,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"myattacks","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/myattacks\/","title":{"rendered":"myattacks"},"content":{"rendered":"<p><span style=\"color:#008080\">Syntax<\/span>: <span style=\"color:#ffffff\">make attack<\/span> or <span style=\"color:#ffffff\">myattacks create<\/span><\/p>\n<p>Used to create a new custom attack for your character with the following fields:<\/p>\n<p><span style=\"color:#008080\">Name<\/span>: The name given to the custom attack will be the command used. For example,<br \/>If the name is stab, the syntax in combat will be: stab (target). <br \/><span style=\"color:#008080\">Discipline<\/span>: The discipline specifies which discipline the custom attack uses. <br \/><span style=\"color:#008080\">Special<\/span>: Special refers to any special effects added. See Also: Special List. <br \/><span style=\"color:#008080\">Myself<\/span>: The message displayed to you when the attack is used. <br \/><span style=\"color:#008080\">Target<\/span>: The message displayed to the target when the attack is used. <br \/><span style=\"color:#008080\">Bystanders<\/span>: The message displayed to everyone else when the attack is used.  <br \/>Delayed messages are those seen when a delayed attack hits.  <\/p>\n<p><span style=\"color:#008080\">Syntax<\/span>: <span style=\"color:#ffffff\">myattacks list<\/span><br \/>Will list the name, disc and special effects for saved custom attacks. <br \/><span style=\"color:#008080\">Syntax<\/span>: <span style=\"color:#ffffff\">myattacks info (custom name)<\/span><br \/>Will show information about the created custom attack. <br \/><span style=\"color:#008080\">Syntax<\/span>: <span style=\"color:#ffffff\">myattacks delete (custom name)<\/span><br \/>Will delete an already made custom attack. <\/p>\n<p>In addition, you can change parts of an already created attack individually with<br \/>the following syntaxes:  <\/p>\n<p><span style=\"color:#ffffff\">myattacks rename (name) (newname) <br \/>myattacks discipline (name) (discipline) <br \/>myattacks special (name) (special) <br \/>myattacks myself (name) (message) <br \/>myattacks target (name) (message) <br \/>myattacks bystanders (name) (message) <br \/>myattacks myselfdelayed (name) (message) <br \/>myattacks targetdelayed (name) (message) <br \/>myattacks bystandersdelayed (name) (message)<\/span><\/p>\n<p>When you want to refer to other people in the strings, you can use the following<br \/>keys.  <\/p>\n<p><span style=\"color:#008080\">$N<\/span> &#8211; target&#8217;s name      <span style=\"color:#008080\">$n<\/span> &#8211; your name. <br \/><span style=\"color:#008080\">$M<\/span> &#8211; target&#8217;s him\/her   <span style=\"color:#008080\">$m<\/span> &#8211; your him\/her<br \/><span style=\"color:#008080\">$S<\/span> &#8211; target&#8217;s his\/hers  <span style=\"color:#008080\">$s<\/span> &#8211; your his\/her<br \/><span style=\"color:#008080\">$E<\/span> &#8211; target&#8217;s he\/she    <span style=\"color:#008080\">$e<\/span> &#8211; your he\/she  <\/p>\n<p>In fast combat, your attacks will always have their effect added to the end,<br \/>such as &#8216;mildly wounds him&#8217; or &#8216;deflects off her armor&#8217;. So it is good to leave<br \/>the end open-ended when writing the way it looks for the sections of myself,<br \/>target, bystanders, etc, by using words like this, that, which, &#8216;the attack&#8217;,<br \/>etc.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: make attack or myattacks create Used to create a new custom attack for your character with the following fields: Name: The name given to the custom attack will be the command used. For example,If the name is stab, the syntax in combat will be:&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-17844","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17844","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17844"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17844\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17844"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17844"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17844"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}