{"id":17860,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"order","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/order\/","title":{"rendered":"Order"},"content":{"rendered":"<p>The order command utilizes society NPCs for the purposes of research. Society<br \/>members with higher rank will be able to give additional types of commands,<br \/>and will also get their results more quickly.<\/p>\n<p>The character being researched does not need to be targeted by coded name.<br \/>Remembered names or short descriptions will work as well, regardless if it is<br \/>a mask, although inexact keywords may return an unintended target.<\/p>\n<p>If the target changes their appearance by shifting or masking, the command<br \/>will return, &#8220;Cannot be found.&#8221; Characters who are not online or not<br \/>targetable will return a blank line.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order file &lt;target&gt;<br \/>Min. Standing: 2<br \/>Cost: 0 influence<br \/>This returns basic information about members within your society, as well as<br \/>whatever they have written in their file themselves. Leaders can see<br \/>classified information and file notes.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order investigate &lt;target&gt;<br \/>Min. Standing: 2<br \/>Cost: 100 influence<br \/>An investigation returns the target&#8217;s basic information, such as their full<br \/>name, date of birth, address and phone number. The report also may include any<br \/>society and subfaction associations, owned properties, and license plate<br \/>numbers.<\/p>\n<p>Once the results of an investigation has been returned to you, it is not saved<br \/>on the server. You must manually save it yourself.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order research &lt;scheme number\/target&gt;<br \/>Min. Standing: 1 for schemes, 3 for characters<br \/>Cost: 100 favor for a scheme.<br \/>If used on a scheme, this will return details about what type it is.<br \/>If used on a character, this will return what is in their public history,<br \/>their sexual reputation, their connections, and even a little about their<br \/>habits.<\/p>\n<p>Once the results of a background check has been returned to you, it is not<br \/>saved on the server. You must manually save it yourself.<\/p>\n<p>RP Note: If you are using the research command to find a character&#8217;s history<br \/>for a report, note that your report should be rephrased and not just<br \/>copy\/pasted.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order tail &lt;target&gt;<br \/><span style=\"color:#ffffff\">Syntax:<\/span> scout &lt;target&gt;<br \/>Min. Standing: 4<br \/>Cost: 500 influence<br \/>A hired tail will inconspicuously follow your target, reporting their location<br \/>so long as it is in a public area. Tails will stay on your target for quite<br \/>some time. In order to find out where your target last was seen, use the scout<br \/>command.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> order scout<br \/>Min. Standing: 4<br \/>Cost: 500 influence<br \/>Returns a list of most characters online who are vulnerable to you, with their<br \/>last known public location.<\/p>\n<p>Min. Standing: 5<br \/>Cost: 500 influence<br \/>This will return a GPS location for the phone number in question in a manner<\/p>\n<p>the same as the trace gps, or phone gps command. This only works for phones<br \/>that are turned on and not in a stash.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order assault &lt;1-5&gt; &lt;target&gt;<br \/>Min. Standing: Commanding Trust<br \/>Cost: 500 influence, 1 to 5 soldiers or reinforcements.<br \/>This will send between 1 &#8211; 5 NPC soldiers to attack a target when they are<br \/>next out of public and safe areas. If the soldiers defeat the target they will<br \/>knock them unconscious, allowing PCs from your society to collect them. It<br \/>draws manpower from the reinforcement pool first, then the soldier pool.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order bodyguard &lt;1-5&gt; &lt;target&gt;<br \/>Min. Standing: Commanding Trust<br \/>Cost: 500 influence, 1 to 5 soldiers or reinforcements.<br \/>This will send between 1 &#8211; 5 NPC soldiers to guard a target for up to a week.<br \/>The next time the target is attacked by a PC or NPC soldier, who is not of the<br \/>same society of the guards, and is not in a combat operation or sparring room,<br \/>the guards will appear to defend. Once they appear they are consumed and will<br \/>not appear until ordered again. If someone is being bodyguarded is visible in<br \/>their look info. It draws manpower from the reinforcement pool first, then the<br \/>soldier pool.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order mercenaryguards &lt;1-5&gt; &lt;target&gt;<br \/>This will hire mercenary bodyguards for $1000 each.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order survey<br \/>Get a report of people who can be targeted with courier or predatory patrols.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order spy (name)<br \/>Cost: 100 influence.<br \/>Remotely quicklook at a target.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The order command utilizes society NPCs for the purposes of research. Societymembers with higher rank will be able to give additional types of commands,and will also get their results more quickly. The character being researched does not need to be targeted by coded name.Remembered names&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-17860","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17860","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17860"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17860\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17860"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17860"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17860"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}