{"id":17868,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"scheme-types","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/scheme-types\/","title":{"rendered":"scheme types"},"content":{"rendered":"<p>[Mental Schemes]:<br \/>Mindcontrol:<br \/>Cost: 15,000<br \/>Valid Targets: One individual<br \/>It takes the form of : You want to (message).<br \/>This scheme makes the targeted individual suffer from the specified mental<br \/>compulsion.<\/p>\n<p>Brainwash<br \/>Cost : 30,000 Average Duration: 5 days.<br \/>Valid Targets: One individual<br \/>It takes the form of : You want to (message).<br \/>A scheme which places the specified mental compulsion on everyone in the city<br \/>except the target.<\/p>\n<p>Steal:<br \/>Cost: 15, 000<br \/>This scheme regularly steals money from the target.<\/p>\n<p>Flood:<br \/>Cost: 25, 000<br \/>A scheme which causes New Haven&#8217;s streets to become flooded with rising water<br \/>levels.<\/p>\n<p>Hurricane:<br \/>Cost : 40,000 Average Duration: 3 days.<br \/>A scheme which causes hurricane force winds to batter New Haven, making<br \/>movement<br \/>outside difficult.<\/p>\n<p>Storm:<br \/>Cost: 15,000.<br \/>A scheme which causes a perpetual rainstorm in New Haven.<\/p>\n<p>Blackout:<br \/>Cost: 25, 000<br \/>A scheme which causes New Haven to experience a power failure for the<br \/>duration.<\/p>\n<p>Disruption:<br \/>Cost : 40,000 Average Duration: 3 days.<br \/>A scheme which causes widespread disruption of electronic communications for<br \/>the duration.<\/p>\n<p>Aegis:<br \/>Cost: 50, 000<br \/>Prevents all violence between supernaturals and naturals worldwide and<br \/>increases the influence of The Order and their allies.<\/p>\n<p>Cleanse:<br \/>Cost: 50, 000<br \/>Turns all supers human and prevents the use of any supernatural abilities<br \/>worldwide and increases the influence of the Temple and their allies.<\/p>\n<p>Dominance:<br \/>Cost: 50, 000<br \/>A scheme which makes all naturals influenced by the desires of supernaturals<br \/>much like angelborn and increases the power of all mind control on natural<br \/>humans worldwide. It also increases the influence of the Hand and their<br \/>allies.<\/p>\n<p>Dreambelief:<br \/>Cost : 30,000 Average Duration: Indeterminate<br \/>This scheme requires you to specify a world with target (dreamworld number)<br \/>and will inflict the dreambelief ritual on everyone in the game. Those who are<br \/>not part of the specified world will instead suffer a -15% Life Force penalty.<br \/>See also: Mental Rituals<\/p>\n<p>Haunt:<br \/>Cost: 25,000<br \/>Valid Targets: Society Name, Alliance Name, Archetype group (e.g. Vampires),<br \/>Naturals, Supernaturals, Character Name, Everyone.<br \/>A scheme which will randomly send the targets a message from a specified list<br \/>and also lag them for a few seconds. Haunt messages do not need a period at<br \/>the end.<\/p>\n<p>Malady:<br \/>Cost : 40,000 Average Duration: 3 days.<br \/>Valid Targets: Archetype group (e.g. Vampires), Naturals, Supernaturals,<br \/>Everyone.<br \/>A scheme which makes the author of the scheme a disease carrier. When they<br \/>roleplay with any eligible target they have a chance to infect that target<br \/>with a disease; people affected can then also transmit the disease themselves.<\/p>\n<p>Mute:<br \/>Cost : 30,000 Average Duration: 5 days.<br \/>Valid Targets: Society Name, Alliance Name, Archetype group (e.g. Vampires),<br \/>Naturals, Supernaturals, Character Name, Everyone.<br \/>A scheme which causes targets to be unable to speak for the duration.<\/p>\n<p>Uninvite:<br \/>Cost : 30,000 Average Duration: Indeterminate<br \/>This scheme makes anybody residing inside properties wander outside.<\/p>\n<p>Sabotage:<br \/>Cost : 30,000 Average Duration: 2 days.<br \/>Valid Targets: Society Name, Alliance Name, Archetype group (e.g. Vampires),<br \/>Naturals, Supernaturals, Character Name, Everyone.<br \/>This scheme sabotages cars and motorcycles of the targets, making them much<br \/>more likely to crash.<\/p>\n<p>Ambush:<br \/>Cost : 30,000 Average Duration: 2 days.<br \/>Valid Targets: Society Name, Alliance Name, Archetype group (e.g. Vampires),<br \/>Naturals, Supernaturals, Character Name, Everyone.<br \/>This scheme creates a chance the targets will take minor wounds when outside.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[Mental Schemes]:Mindcontrol:Cost: 15,000Valid Targets: One individualIt takes the form of : You want to (message).This scheme makes the targeted individual suffer from the specified mentalcompulsion. BrainwashCost : 30,000 Average Duration: 5 days.Valid Targets: One individualIt takes the form of : You want to (message).A scheme&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17868","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17868","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17868"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17868\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17868"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17868"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17868"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}