{"id":17910,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"for","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/for\/","title":{"rendered":"for"},"content":{"rendered":"<p>\/* Super-AT command:<br \/>FOR ALL action<br \/>FOR MORTALS action<br \/>FOR GODS action<\/p>\n<p>Executes action several times, either on ALL players (not including yourself),<br \/>MORTALS (including trusted characters), GODS (characters with level higher<br \/>than<br \/>L_HERO), MOBS (Not recommended) or every room (not recommended either!)<br \/>If you insert a # in the action, it will be replaced by the name of the<br \/>target.<br \/>If # is a part of the action, the action will be executed for every target<br \/>in game.<\/p>\n<p>there is no #, the action will be executed for every room containing<br \/>at least one target, but only once per room. # cannot be used with FOR EVERY-<br \/>WHERE. # can be anywhere in the action.<\/p>\n<p>Example:<br \/>FOR ALL SMILE -&gt; you will only smile once in a room with 2 players.<br \/>FOR ALL TWIDDLE # -&gt; In a room with A and B, you will twiddle A then B.<br \/>Destroying the characters this command acts upon MAY cause it to fail. Try to<br \/>avoid something like FOR MOBS PURGE (although it actually works at my MUD).<br \/>FOR MOBS TRANS 3054 (transfer ALL the mobs to Midgaard temple) does NOT work<br \/>though \ud83d\ude42<\/p>\n<p>The command works by transporting the character to each of the rooms with<br \/>target in them. Private rooms are not violated.<br \/>*\/<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\/* Super-AT command:FOR ALL actionFOR MORTALS actionFOR GODS action Executes action several times, either on ALL players (not including yourself),MORTALS (including trusted characters), GODS (characters with level higherthanL_HERO), MOBS (Not recommended) or every room (not recommended either!)If you insert a # in the action, it&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17910","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17910","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17910"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17910\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17910"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17910"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17910"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}