{"id":17915,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"conditions","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/conditions\/","title":{"rendered":"Conditions"},"content":{"rendered":"<p>Conditions are things which SRs can place on players for<br \/>the duration of a scene, a limited period of time and\/or<br \/>until cured.<\/p>\n<p>Current conditions are:<br \/>-Weaken<br \/>This condition will lower a player&#8217;s disciplines by 30%, useful<br \/>in situations where a PC may have been cursed or fallen sick<br \/>etc.<\/p>\n<p>-Noheal<br \/>This condition will stop a player&#8217;s defense from regenerating,<br \/>useful in situations such as during survival oriented scenes.<\/p>\n<p>-Nomove<br \/>This condition will stop a player from being able to use the<br \/>travel command, useful when your PCs should be stuck in a small<br \/>area.<\/p>\n<p>-Localmove<br \/>This condition will stop a player from being able to travel to<br \/>non-adjacent rooms, useful for when your PCs should be stuck<br \/>in a smallish area.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#inflict\" target=\"_blank\">Inflict<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#cure\" target=\"_blank\">Cure<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Conditions are things which SRs can place on players forthe duration of a scene, a limited period of time and\/oruntil cured. Current conditions are:-WeakenThis condition will lower a player&#8217;s disciplines by 30%, usefulin situations where a PC may have been cursed or fallen sicketc. -NohealThis&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17915","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17915","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17915"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17915\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17915"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17915"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17915"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}