{"id":17937,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"stash","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/stash\/","title":{"rendered":"stash"},"content":{"rendered":"<p>Your stash is a place to store items when not using them.<\/p>\n<p>Any room designated as a bedroom, an intersection, a place<br \/>with your car or motorcycle, or a universal stash counts as these.<\/p>\n<p>Any item put into a stash must be retrieved from the same room, with the<br \/>exception of your car\/motorcycle stashes and universal stashes. A universal<br \/>stash can be accessed from any stash on grid. There are universal stashes<br \/>in the character generation room and in any store.<\/p>\n<p>Stashes cannot be accessed by other characters aside from through the use<br \/>of invitation-level specific commands.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> stash\/ stash all<br \/>This will show the contents of your stash and the rooms<br \/>that they are found in.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> get (object) stash<br \/>This will retrieve an object from your stash.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> put (object) stash<br \/>This will put items into your stash.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Your stash is a place to store items when not using them. Any room designated as a bedroom, an intersection, a placewith your car or motorcycle, or a universal stash counts as these. Any item put into a stash must be retrieved from the same&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-17937","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17937","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17937"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17937\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17937"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17937"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17937"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}