{"id":17938,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"clothing","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/clothing\/","title":{"rendered":"Clothing"},"content":{"rendered":"<p>Clothing and jewelry are item types that can be customized and worn. Some<br \/>bag items can also be worn. The outfit system can be used to create<br \/>and change into full outfits easily.<\/p>\n<p>Clothing, jewelry and all customized items should be set as close to their<br \/>real life counterparts as possible. Clothing that is too cheap is likely<br \/>to be treated as such in game by other characters, particularly high-end<br \/>brands, which will likely be treated as knockoffs.<\/p>\n<p>Layering:<br \/>Clothing, jewelry, bag and armor items can all be set to a specific layer.<br \/>Layers range from 0-5. 5 represents the outermost layer, 1 represents the<br \/>innermost layer, and 0 will put the object on whatever layer it can fit on<br \/>when worn.<\/p>\n<p>Clothing and armor will cover whatever body parts they are set to cover,<br \/>as well as hiding any clothing in an inner layer that covers the same spots.<br \/>Inner layers can be exposed or hidden with the zip command if any spots<br \/>are set for the outer layer.<\/p>\n<p>Jewelry will never cover body parts or inner layers. However, it can be<br \/>hidden by outer layers of clothing, provided it has a cover spot set. For<br \/>example, a common piece of jewelry is a ring, which is usually worn on the<br \/>hands. If set to cover hands, a clothing item such as a pair of gloves will<br \/>hide the ring when the gloves are worn, provided it is set on an outer layer.<\/p>\n<p>A maximum of 10 items can be worn per layer.<\/p>\n<p>Cleaning:<br \/><span style=\"color:#ffffff\">Syntax:<\/span> clean (item)<br \/>Cost: $10<br \/>Clothing and jewelry that has gotten dirty can be cleaned with the clean<br \/>command for $10 per item, or will clean themselves in a stash while your<br \/>character is online, though this method is slower.<\/p>\n<p>Outfitproof:<br \/><span style=\"color:#ffffff\">Syntax:<\/span> outfitproof (item)<br \/>Cost: $0<br \/>An outfitproof item will never be automatically stashed with the outfit<br \/>commands. However, if not saved in an existing outfit, the item will be<br \/>removed and put in the inventory when your character changes. This is useful<br \/>for things like wedding rings.<\/p>\n<p>Waterproof:<br \/><span style=\"color:#ffffff\">Syntax:<\/span> waterproof (item)<br \/>Cost: $20<br \/>Certain items will become see-through when wet, namely items which have the<br \/>keywords sheer, white, ivory, etc. Waterproofing these items will prevent this<br \/>from happening in the future.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Clothing and jewelry are item types that can be customized and worn. Somebag items can also be worn. The outfit system can be used to createand change into full outfits easily. Clothing, jewelry and all customized items should be set as close to theirreal life&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17938","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17938","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17938"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17938\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17938"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17938"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17938"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}