{"id":17940,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"combat-explained","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/combat-explained\/","title":{"rendered":"Combat explained"},"content":{"rendered":"<p>There are two types of combat in Haven; fast combat and emote combat.<br \/>Fast combat is what is normally used during on-grid combat between players or<br \/>when NPCs are involved in the fight,<br \/>such as when leveling up in the outer boroughs. During fast combat you<br \/>can attack and\/or move every 12 seconds, each one being on a separate timer.<br \/>Attacks are normally made with either a default message, or with a custom<br \/>pre-written message. Also see Help Speed.<\/p>\n<p>Emote combat is normally used when PCs are sparringeach other. During<br \/>emote combat characters take it in turns to pick where they want to move and<br \/>how they want to attack, they then write an emote, when the emote is<br \/>finished and sent the relevant attacks and moves are performed. Emote<br \/>combat is started by a player typing &#8216;attack&#8217; in a sparring room.<\/p>\n<p>Both combat types use the exact same values and calculations. Disciplines<br \/>are used primarily for combat and are improved with experience gained by<br \/>using them. There are three types of discipline, ranged, melee and<br \/>defensive. Ranged disciplines all have different ranges, and will do<br \/>maximum damage at half that range, dropping off to 0 at above max range and<br \/>0 at melee range. Melee disciplines always do max damage if at melee range,<br \/>but otherwise can&#8217;t hit.<\/p>\n<p>Each Discipline does its value in damage ordinarily, unless affected by<br \/>range or other effects. Defensive disciplines provide 5 times their value<br \/>in defense.<\/p>\n<p>Once all your defense is gone, attacks will cause you to suffer wounds,<br \/>wounds can take a long time to heal and if severe enough might cause you to<br \/>die without hospital care.<\/p>\n<p>Characters can move a base of 10 per turn in any direction, they can also<br \/>charge directly at someone, doubling how far they can move.<\/p>\n<p>The most basic way to attack is simply attack (target), picking a default<br \/>discipline, or attack (target) (discipline) to choose your own discipline,<br \/>lastly attack (target) (customname) to use a custom attack.<\/p>\n<p>To move you simply type move (person) away\/charge\/(distance as a number to<br \/>move towards them). You can also use move (xcoord) (ycoord), move flee or<br \/>the cardinal direction commands.<\/p>\n<p>Custom attacks can be set up with the &#8216;make attack&#8217; command, and have a<br \/>name, discipline, a string for how they look like as well as an optional<br \/>special flag. Special flags allow you to attach effects to attacks.<\/p>\n<p>You can also type map to see a visual representation of the battlefield.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There are two types of combat in Haven; fast combat and emote combat.Fast combat is what is normally used during on-grid combat between players orwhen NPCs are involved in the fight,such as when leveling up in the outer boroughs. During fast combat youcan attack and\/or&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17940","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17940","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17940"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17940\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17940"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17940"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17940"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}