{"id":17942,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"emote-combat","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/emote-combat\/","title":{"rendered":"Emote Combat"},"content":{"rendered":"<p>Emote combat usually occurs when two or more PCs begin a spar.<\/p>\n<p>The turn in which participants will be allowed to act initially favours the<br \/>target of the attack, but is also<br \/>affected by the Fast Reflexes skill, those with higher fast reflexes being<br \/>more<br \/>likely to get to act earlier in the rotation.<\/p>\n<p>When it is your turn you will have two minutes to input your attacks and moves<br \/>or you forfeit your turn, this is done just like in fast combat with the<br \/>attack<br \/>and move commands. You can still use myattacks to<br \/>attach<br \/>special effects to your attacks, but you won&#8217;t use the message associated with<br \/>that attack. See also Help Myattacks.<\/p>\n<p>Once you have input your commands you have five minutes to write an emote to<br \/>describe what your character is doing in that turn, how they are moving and<br \/>attacking. This is done with the emote command just like in regular RP. Once<br \/>the<br \/>emote is finished and sent the code will be processed and it will move to the<br \/>next person&#8217;s turn.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Emote combat usually occurs when two or more PCs begin a spar. The turn in which participants will be allowed to act initially favours thetarget of the attack, but is alsoaffected by the Fast Reflexes skill, those with higher fast reflexes beingmorelikely to get to&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17942","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17942","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17942"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17942\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17942"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17942"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17942"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}