{"id":17945,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"specials","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/specials\/","title":{"rendered":"Specials"},"content":{"rendered":"<p>Specials are effects applied to your attacks, they can only be used<br \/>through setting up and using a custom attack.<\/p>\n<p>Overpower<br \/>Attack deals 140% damage, but your next attack deals 50%.<\/p>\n<p>Underpower<br \/>Attack deals 50% damage, but your next attack deals 140%.<\/p>\n<p>Delay<br \/>Delays the attack by one round, uses the delay descriptions from setting<br \/>up the myattacks for the second round when the attack strikes.<\/p>\n<p>Longdelay<br \/>Delays the attack by two rounds, but it deals 110% damage, uses the<br \/>delay descriptions from setting up the myattacks for the third round when<br \/>the attack strikes.<\/p>\n<p>AOE<br \/>Attack does 40% damage to the target and all other targets within 10<br \/>distance of them, excluding the attacking character.<\/p>\n<p>Wounding<br \/>Attack does 50% damage, but if it wounds the target they will be wounded<br \/>twice as severely, instantly killing NPCs or inflicting one stage greater<br \/>wounds on PCs.<\/p>\n<p>Lifesteal<br \/>Attack does 75% damage, but you recover defenses equal to half the damage<br \/>dealt. Restricted to monster guests.<\/p>\n<p>Damage<br \/>Attack does 110% damage. Restricted to monster guests.<\/p>\n<p>Weaken<br \/>Attack deals 75% damage, but saps the target, causing them to deal reduced<br \/>damage with their next attack. Restricted to monster guests.<\/p>\n<p>Stun<br \/>Attack deals 50% damage, but causes the target to lose their next attack and<br \/>movement. Restricted to monster guests.<\/p>\n<p>Knockback<br \/>Causes the attack to knock the target back ten feet. Restricted to monster<br \/>guests.<\/p>\n<p>Entrap<br \/>Attack causes the target to fall to the ground if flying, and prevents<br \/>movement for a round. Restricted to monster guests.<\/p>\n<p>Grapple<br \/>Attack deals 80% damage and pulls the target to the ground if flying, and<br \/>prevents movement for a round. Restricted to monster guests.<\/p>\n<p>Pain<br \/>Makes NPCs gain extra aggro towards you, making them more likely to attack you.<\/p>\n<p>Msummon<br \/>Summons a minion to fight for you. Generally takes around 2 rounds to arrive<br \/>and requires setting up.<\/p>\n<p>Asummon<br \/>Summons an ally (Muscle Contact) to fight for you. Generally takes around 4<br \/>rounds to arrive and requires setting up.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#wminions\" target=\"_blank\">WMinions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#contactjobs\" target=\"_blank\">Contact Jobs<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#myattacksx\" target=\"_blank\">Myattacksx<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Specials are effects applied to your attacks, they can only be usedthrough setting up and using a custom attack. OverpowerAttack deals 140% damage, but your next attack deals 50%. UnderpowerAttack deals 50% damage, but your next attack deals 140%. DelayDelays the attack by one round,&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17945","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17945","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17945"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17945\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17945"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17945"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17945"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}