{"id":17949,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"combat-mechanics","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/combat-mechanics\/","title":{"rendered":"Combat Mechanics"},"content":{"rendered":"<p>Ranged weapons do 100% damage if within 15 units of their optimal range.<br \/>Ranged weapons do 66% damage between 16-40 units away from optimal range.<br \/>Ranged weapons do 66% damage and have a 50% chance to miss if further than 40<br \/>units away from optimal range.<br \/>Ranged weapons do 150% damage if hitting at exactly optimal range.<\/p>\n<p>Anything beyond 120 distance is always counted as not within the 100% damage<br \/>zone.<\/p>\n<p>Ranged attacks do 40% less damage in a round after being hit by melee.<br \/>+ or &#8211; affects from specials.<\/p>\n<p>Armored and undead PCs generally cannot take more than 10% Max DF + 40 defense<br \/>per round. Damage in excess of that will be turned into stagger instead at a<br \/>rate of 3 to 1.<\/p>\n<p>Shifters do not benefit from these defenses, but bypass them when attacking<br \/>others.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ranged weapons do 100% damage if within 15 units of their optimal range.Ranged weapons do 66% damage between 16-40 units away from optimal range.Ranged weapons do 66% damage and have a 50% chance to miss if further than 40units away from optimal range.Ranged weapons do&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[127,124],"tags":[],"class_list":["post-17949","post","type-post","status-publish","format-standard","hentry","category-guidefile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17949","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17949"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17949\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17949"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17949"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17949"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}