{"id":17958,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"custom-attacks","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/custom-attacks\/","title":{"rendered":"custom attacks"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> make attack or myattacks create<\/p>\n<p>Used to create a new custom attack for your character with the following<br \/>fields:<\/p>\n<p>Name: The name given to the custom attack will be the command used. For<br \/>example. If the name is stab, the syntax in combat will be: stab (target).<br \/>Discipline: The discipline specifies which discipline the custom attack uses.<br \/>Special: Special refers to any special effects added. See Also: Special List.<br \/>Myself: The message displayed to you when the attack is used.<br \/>Target: The message displayed to the target when the attack is used.<br \/>Bystanders: The message displayed to everyone else when the attack is used.<\/p>\n<p>Delayed messages are those seen when a delayed attack hits.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> myattacks list<br \/>Will list the name, disc and special effects for saved custom attacks.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> myattacks info (custom name)<br \/>Will show information about the created custom attack.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> myattacks delete (custom name)<br \/>Will delete an already made custom attack.<\/p>\n<p>In addition, you can change parts of an already created attack individually<br \/>with the following syntaxes:<\/p>\n<p>myattacks rename (name) (newname)<br \/>myattacks discipline (name) (discipline)<br \/>myattacks special (name) (special)<br \/>myattacks myself (name) (message)<br \/>myattacks target (name) (message)<br \/>myattacks bystanders (name) (message)<br \/>myattacks myselfdelayed (name) (message)<br \/>myattacks targetdelayed (name) (message)<br \/>myattacks bystandersdelayed (name) (message)<\/p>\n<p>When you want to refer to other people in the strings, you can use the<br \/>following keys.<\/p>\n<p>$N &#8211; target&#8217;s name $n &#8211; your name.<br \/>$M &#8211; target&#8217;s him\/her $m &#8211; your him\/her.<br \/>$S &#8211; target&#8217;s his\/hers $s &#8211; your his\/her.<br \/>$E &#8211; target&#8217;s he\/she $e &#8211; your he\/she<\/p>\n<p>In fast combat, your attacks will always have their effect added to the<br \/>end, such as &#8216;mildly wounds him&#8217; or &#8216;deflects off her armor&#8217;. So it is good<br \/>to leave the end open-ended when writing the way it looks for the sections<br \/>of myself, target, bystanders, etc, by using words like this, that, which,<br \/>&#8216;the attack&#8217;, etc.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: make attack or myattacks create Used to create a new custom attack for your character with the followingfields: Name: The name given to the custom attack will be the command used. Forexample. If the name is stab, the syntax in combat will be: stab&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17958","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17958","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17958"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17958\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17958"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17958"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17958"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}