{"id":17961,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"roleplaying-explained","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/roleplaying-explained\/","title":{"rendered":"Roleplaying Explained"},"content":{"rendered":"<p>Roleplaying is the art of being someone else, of creating and embodying<br \/>a fictional character. Roleplaying is mandatory on Haven, your character<br \/>must act like they are a real person at all times and not someone&#8217;s game<br \/>avatar. The exception to this is a few OOC channels.<\/p>\n<p>Emote allows your character to do describe what your character is doing<br \/>at any given time. Used like emote does a dance. Would show up as (your<br \/>character name) does a dance. To everyone else in the room. Additional<br \/>functionality for the emote command can be found under help emoting.<\/p>\n<p>Say is used for when your character just wants to talk, although you can<br \/>mix your conversation into an emote, this saves a lot of time and allows<br \/>conversations to flow quicker and easier.<\/p>\n<p>Whisper can be used to convey a private message to someone, used like<br \/>whisper to &lt;person&gt; &lt;message&gt;<\/p>\n<p>Socials are pre-written emotes for doing very common things, they cover<br \/>things such as nodding or smiling and are a little quicker and easier to<br \/>use than emotes.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Roleplaying is the art of being someone else, of creating and embodyinga fictional character. Roleplaying is mandatory on Haven, your charactermust act like they are a real person at all times and not someone&#8217;s gameavatar. The exception to this is a few OOC channels. Emote&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17961","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17961","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17961"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17961\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17961"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17961"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17961"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}