{"id":17962,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"emoting","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/emoting\/","title":{"rendered":"Emoting"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> emote (string)<br \/>This is the basic emoting syntax. Unless otherwise specified, the emote<br \/>will start with your short desc or whatever others have you remembered by.<br \/>There is a character limit, but it is fairly long. If you are used to emoting<br \/>in very long paragraphs, split them up with separate emotes.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> subtle (string)<br \/>A subtle emote is the same as a regular emote, except that it can only be<br \/>seen by someone who has joined the same place as you. If you have not<br \/>joined a place, a subtle emote will show to anyone who similarly has not.<br \/>Places will be marked as such in a room description.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> private (person) (string)<br \/>A private emote is a regular emote that can only be seen by the person you<br \/>send it to. You cannot use dialogue in a private emote. A private emote that<br \/>has not been properly targeted will show as a subtle emote.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> announce (message)<br \/>This is a form of emote that goes to everyone in the room<br \/>even when the room is crowded. Regular emotes do not go to<br \/>the whole room in crowded rooms but only to those at the<br \/>same place as you.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> internal (message)<br \/>This form of emote can only be seen by you and any SRs and allows<br \/>you to emote internal thoughts, feelings, memories etc.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> emit (message)<br \/>This form of emote can only be used when SRing and won&#8217;t include<br \/>your name at all.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span><\/p>\n<p>Targeting:<\/p>\n<p>@me: @me in an emote will force the emote not to start with your sdesc,<br \/>instead putting it wherever you place it in the paragraph. E.g.,<br \/>emote &#8220;Hello,&#8221; @me says, giving a wave.<br \/>will read as:<br \/>&#8220;Hello,&#8221; Bob says, giving a wave.<br \/>as opposed to:<br \/>emote waves and says, &#8220;Hello.&#8221;<br \/>Bob waves and says, &#8220;Hello.&#8221;<\/p>\n<p>@my: In order to have your sdesc appear possessive and force the emote<br \/>to not start with it, you must use @my. E.g.,<br \/>emote Stalking down the street, @my eyes peer owlishly around.<br \/>will read as:<br \/>Stalking down the street, Bob&#8217;s eyes peer owlishly around.<\/p>\n<p>@name: In order to target someone else in an emote, simply @theirname<br \/>or @introkeyword. E.g.,<br \/>emote glances curiously at @name.<br \/>will read as:<br \/>Bob glances curiously at Alice.<\/p>\n<p>@name&#8217;s: In order to target someone with a possessive, do the above but add<br \/>a &#8216;s as @theirname&#8217;s. E.g.,<br \/>emote grabs at @name&#8217;s bag.<br \/>will read as:<br \/>Bob grabs at Alice&#8217;s bag.<\/p>\n<p>Formatting:<\/p>\n<p>@line: @line in an emote will add a line break to your emote. E.g.,<br \/>emote The shady man, his name was&#8230; @line Bob.<br \/>will read as:<br \/>The shady man, his name was&#8230;<br \/>Bob.<\/p>\n<p>Note: Emoting is not automatically capitalized or punctuated for you.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: emote (string)This is the basic emoting syntax. Unless otherwise specified, the emotewill start with your short desc or whatever others have you remembered by.There is a character limit, but it is fairly long. If you are used to emotingin very long paragraphs, split them&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17962","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17962","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17962"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17962\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17962"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17962"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17962"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}