{"id":17964,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"roleplaying-guide","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/roleplaying-guide\/","title":{"rendered":"Roleplaying Guide"},"content":{"rendered":"<p>Good roleplaying is an art, it can take years to master and some people<br \/>never seem to be able to get a good grip on it. Mostly it&#8217;s similar to<br \/>writing fiction, the big differences are that you&#8217;re writing in real time<br \/>with no chance to edit, and that you&#8217;re writing for the other authors.<\/p>\n<p>It&#8217;s impossible to learn how to RP very well from just one guide, it is an<br \/>endless pursuit, and you can be sure that the best RPers get to be that way<br \/>because they are constantly working on and refining their art. Those that<br \/>feel their RP is already &#8216;good enough&#8217; are doomed to never improve beyond<br \/>the mediocre.<\/p>\n<p>Good roleplaying breaks down to two areas, good characterization and good RP<br \/>writing.<\/p>\n<p>RP writing is the art of using says, emotes, descriptions etc to convey what<br \/>your character is doing. This is almost exactly the same as the qualities<br \/>of what makes a good fiction writer with one exception. In a story it&#8217;s<br \/>perfectly ok even considered normal to describe your characters emotions and<br \/>thoughts, in RP it often isn&#8217;t. Although there&#8217;s some debate on the issue<br \/>the difference comes about because when writing a novel you want people to<br \/>identify with your character, when RPing you want to identify with your<br \/>character, other people identify with theirs.<\/p>\n<p>The other reason for this is that few people are perfect at keeping IC and<br \/>OOC knowledge separate, it&#8217;s very common for someone to react differently if<br \/>you emote that you fancy them, even though their character shouldn&#8217;t know<br \/>that and therefore shouldn&#8217;t act any differently.<\/p>\n<p>Generally it&#8217;s better to follow the same rule that teachers of fiction<br \/>writing beat their students over the head with &#8216;show, don&#8217;t tell.&#8217; Don&#8217;t<br \/>tell people what your character is thinking or feeling, show them. Use your<br \/>emotes and the way they speak to convey that they fancy that person or<br \/>dislike this person.<\/p>\n<p>The other keys to good RP writing are:<\/p>\n<p>Write something that&#8217;s easy to read and flows nicely, paying attention to<br \/>spelling and grammar etc as much as possible. Include all relevant details,<br \/>the devil is in the details as they say and a few words to describe the way<br \/>in which someone does something can add a lot to the RP.<\/p>\n<p>Brevity, good writing isn&#8217;t longer than it has to be, the shorter your<br \/>emotes and says the less work you&#8217;re requiring your reader to do. Any<br \/>reader would prefer a 200 page book, to a 500 page book with all the same<br \/>stuff in it but 300 more pages of furniture descriptions.<\/p>\n<p>Speed, people don&#8217;t like waiting around longer than they have to, the<br \/>quicker you can RP the more RP they&#8217;re getting for their time.<\/p>\n<p>Language,just like in fiction writing the use of certain words or phrases are<br \/>much<br \/>more likely to strike a chord in people and get your meaning across than<br \/>others. Try to use words and phrases that create vivid imagery and convey<br \/>things strongly without being overly flowery or convoluted.<\/p>\n<p>Some of these do work a little at cross purposes, trying to include detail<br \/>and spell check your RP while also trying to be quick and brief is a<br \/>challenge, each person needs to strike their own balance of what works for<br \/>them.<\/p>\n<p>The only way to really improve your RP writing is with practice, get out<br \/>there and RP and learn from others as well as seek out positive and negative<br \/>criticisms. If most people think your emotes are too long and needlessly<br \/>wordy maybe think about working on making them shorter. Ultimately it is up<br \/>to you, but the other players are your readers, if they don&#8217;t want to read<br \/>your work, what is the point?<\/p>\n<p>Good characterization is the other half to good RP. It refers to being able<br \/>to create a character who&#8217;s interesting and realistic.<\/p>\n<p>Creating an interesting character is really about creating a character<br \/>that&#8217;s good for the story, you might be able to make an extremely realistic<br \/>tax clerk character but nobody is going to care about him. An interesting<br \/>character is measured by their ability to create RP and their ability to<br \/>join to and add to the RP of others.<\/p>\n<p>It&#8217;s important to note that RP is a collaborative effort, your character can<br \/>never be the star, they are one member of an ensemble cast. Sometimes the<br \/>storyline might thrust you center stage but other times it might thrust<br \/>someone else. People get very sick very quickly of playing with someone who<br \/>tries to make all RP be about them.<\/p>\n<p>A good and very common example of this is characters with traumatic<br \/>pasts\/lives. When a character goes through something traumatic in game,<br \/>this naturally pushes them more center stage, with a lot of the RP revolving<br \/>around the sympathy they get, possibly plans for revenge or ways to help<br \/>them deal with it. Every other character around who has a more traumatic<br \/>past steals from this attention, nobody else can ever get sympathy because<br \/>what they went through is so much worse.<\/p>\n<p>This doesn&#8217;t mean you can&#8217;t have traumatic incidents in your character&#8217;s<br \/>past, but it&#8217;s very important for you to think about other people when you<br \/>make your character, how your character can add to RP that isn&#8217;t about them,<br \/>and if they&#8217;re likely to detract from that RP maybe you need to re-evaluate<br \/>them.<\/p>\n<p>Being a good side character is about both adding constructive and<br \/>destructively to RP. A character who&#8217;s always nice all the time is boring,<br \/>a character who&#8217;s always a jerk similarly. Interesting character conflicts<br \/>and situations arise from those characters who sometimes are supportive and<br \/>sometimes cause conflict. If your character can do both of these, and avoid<br \/>any spotlight stealing, then you probably have a really good side character.<\/p>\n<p>Being a good main character is mostly about not being selfish. If the<br \/>bounty hunters are after you, yes that might be your problem but if your<br \/>character is really set on dealing with it all on their own it gives nobody<br \/>else anything to do. When you find yourself in the spotlight is when it&#8217;s<br \/>more important to be gracious, involve other people in the story in<br \/>important ways. In return they&#8217;re more likely to do the same to you when<br \/>it&#8217;s their turn.<\/p>\n<p>Sometimes RP isn&#8217;t really about you or someone else mostly, but communal.<br \/>This often happens in social RP for instance. What makes a good communal<br \/>character is mostly the same things that make a good side or main character.<br \/>Don&#8217;t spotlight steal, get other people involved, add to the RP in<br \/>interesting and not always predictable ways. Adding to the RP is important,<br \/>you might think it&#8217;s cool to be gruff and silent, but nobody is going to<br \/>want to play with you much.<\/p>\n<p>The other thing that makes a really great interesting character is the<br \/>ability to make RP happen in the first place! A character with reasons to<br \/>RP with a lot of people, get them involved in things, make various other<br \/>types of RP happen is crucial to a fun game. Examples might be characters<br \/>who throw parties, a journalist who seeks out lots of other PCs to interview<br \/>etc.<\/p>\n<p>If you have a character who has the qualities of both a good main character,<br \/>a good side character, a good communal character, and creates RP then you<br \/>have a really good and interesting character!<\/p>\n<p>The other half of the battle is realism.<\/p>\n<p>Realism is very important and often overlooked, it doesn&#8217;t matter if your<br \/>character is a vampire or sorcerer. Stories must have internal validity,<br \/>they must be believable within that world, even if they&#8217;re fantasy stories,<br \/>some would say especially if they are. The second your character starts<br \/>feeling fake and not like a real person people will stop caring about them,<br \/>and it&#8217;s very hard to get them to care again. Very good, realistic characters<br \/>can<br \/>make people in real life cry when they&#8217;re hurt, cheer when they&#8217;re<br \/>triumphant and swoon when they kiss, and that&#8217;s what you should be aiming<br \/>for.<\/p>\n<p>Making a realistic character can be very hard, there&#8217;s a lot of different<br \/>opinions on the ways to go about it. A lot of people like to model<br \/>characters on themselves or people they know very well, and this is<br \/>generally a solid and reliable way to make your character quite realistic.<br \/>The old writer&#8217;s adage of &#8216;write what you know&#8217;. Unfortunately it&#8217;s often<br \/>the case that you want to play something quite different from yourself or<br \/>anybody you know. In these situations information is your friend, spend a<br \/>little time on the internet researching the areas you want to look at and<br \/>the people you&#8217;re trying to emulate.<\/p>\n<p>The more you learn the better your character is likely to be, but for most<br \/>characters a few pages of Wikipedia is probably sufficient. This does refer<br \/>to all areas of your character, lots of people are good at doing a bit of<br \/>research if they want their character to be say a doctor. But it&#8217;s a lot<br \/>rarer to see people do research before involving a character in a same sex<br \/>relationship or making a model or musician.<\/p>\n<p>So that&#8217;s characterization, it&#8217;s also largely about practice, taking criticism<br \/>and learning from others, but it&#8217;s also very much about putting the work in<br \/>before you make the character and about really being able to take a step<br \/>back and thinking about the other players, who are your audience, and how<br \/>you can deliver a realistic and interesting character for them.<\/p>\n<p>Once you have mastered both RP writing and characterization, the RP world<br \/>will be your proverbial oyster.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Good roleplaying is an art, it can take years to master and some peoplenever seem to be able to get a good grip on it. Mostly it&#8217;s similar towriting fiction, the big differences are that you&#8217;re writing in real timewith no chance to edit, and&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[127,124],"tags":[],"class_list":["post-17964","post","type-post","status-publish","format-standard","hentry","category-guidefile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17964","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17964"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17964\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17964"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17964"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17964"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}