{"id":17972,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"making-objects","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/making-objects\/","title":{"rendered":"Making Objects"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> buy (list number)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> customize (object keyword)<\/p>\n<p>Objects cannot be created from scratch in Haven. Instead, they must be bought<br \/>from a shop. There are both player-run shops and NPC-run shops located in<br \/>the city.<br \/>In order to customize an object, you must be in a room with a vendor who sells<br \/>the same type of item, with the exception of thing, food or drink type<br \/>objects.<\/p>\n<p>Objects must have a value of $.01 or greater when initially created, or, in<br \/>the<br \/>case of starting gear, customized. Although it is technically possible to<br \/>create a valuable object and price it extremely cheaply, many roleplayers will<br \/>treat an object which does not have a correct value assigned as a cheap, fake<br \/>item. As New Haven is set in a world very similar to our own, going by real<br \/>life<br \/>prices is a good idea.<\/p>\n<p>There are several types of objects that cannot be customized and must be<br \/>bought<br \/>from faction bases. These are ability-centric items such as bandages,<br \/>bolas, caltrops, etc.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: buy (list number)Syntax: customize (object keyword) Objects cannot be created from scratch in Haven. Instead, they must be boughtfrom a shop. There are both player-run shops and NPC-run shops located inthe city.In order to customize an object, you must be in a room with&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17972","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17972","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17972"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17972\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17972"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17972"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17972"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}