{"id":17976,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"society-commands","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/society-commands\/","title":{"rendered":"Society Commands"},"content":{"rendered":"<p>Use Faction, Sect, Or Cult instead of Society to use these commands for each<br \/>of the relevant groups you are part of.<\/p>\n<p>General society commands:<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society list<br \/>View a list of all the societies in New Haven.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society info [(society name)]<br \/>With no argument, Faction\/Cult\/Society info returns information about your<br \/>character&#8217;s current<br \/>society, including things like society operational resources, alliances,<br \/>standing and<br \/>loyalty progress.<br \/>With an argument, Faction\/Cult\/Society info prints supernaturally public<br \/>information about that<br \/>particular society. Society names should be specified as printed on the list,<br \/>including spaces.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society join (society name)<br \/>Usable only in newbie school or directly after an identity change, this<br \/>command adds<br \/>your character to the designated society&#8217;s roster. The society must be open<br \/>for<br \/>newbie school recruitment and your character must fit the alt restrictions.<br \/>See also: help change.<\/p>\n<p>General society member commands:<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society report<br \/>Display stats for actions taken by everyone in your society from the last<br \/>week.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society report battle\/events<br \/>View recent raidsor events in New Haven.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society news<br \/>View messages left for the faction. Only visible to members.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society roster<br \/>Show a list of active members of your current society. Only visible to<br \/>members.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society leave (society name)<br \/>Leave a society.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> fsay\/csay\/ssay [(string)] (string)<br \/>Speak on your society&#8217;s alliance comms channel. A string enclosed in<br \/>parentheses () will<br \/>translate as a talk string if included. Requires the communications trust.<br \/>See also: help talk.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society comms<br \/>Toggle your society comms on or off.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society noleader<br \/>Toggle your character&#8217;s ability to take on society leadership.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> describe file [classified]<br \/>Create a file on your character accessible to anyone with society standing 2<br \/>or above in your own faction. With the classified argument, that information<br \/>is locked to the leader of the society only.<\/p>\n<p>Ranking society member commands:<br \/>See also: help order.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society remark (name)<br \/>Add a remark after a name visible with society roster.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society announce (message)<br \/>Leave a message for the society visible with news or faction news.<br \/>Requires the news trust.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society recruit (name)<br \/>Recruit a member to your society. Requires the recruitment trust.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society promote (name) (rankname)<br \/>Promote a character to a new rank. Requires the promotions trust.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society banish (name)<br \/>Kick a person from your society. Requires the banishing trust.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society suspend (name)<br \/>Suspend a member of a society, removing all trusts and faction pay. Requires<br \/>the suspensions trust.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society logs<br \/>View logs of recent activity undertaken by your society.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society rank 1-10 (name)<br \/>Give a corresponding rank a name.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society ranktrust (rank name) (trust)<br \/>Grant a rank a new trust. See also: help society trusts.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society paybonus (name) (1-100)<br \/>Adjust a society member&#8217;s pay rate. The default pay rate is 50.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> banish (name)<br \/>Banish a character from New Haven, making them unable to enter the city.<br \/>Leader<br \/>only.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> unbanish (name)<br \/>Lift a banishment on a character. Leader only.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society award (name)<br \/>Increases the rate a player gains regular karma when undertaking those<br \/>activities.<br \/>Leader only. Takes the form: &lt;leader&gt; awards &lt;name&gt; for &lt;message&gt;.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society positions (position) (stance)<br \/>Sets the society&#8217; political\/philosophical positions.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society restriction (restriction\/soft)<br \/>Sets the society&#8217;s restrictions.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society stasis<br \/>Puts a society into stasis, leader only.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society unstasis (Society name)<br \/>Takes a society out of stasis.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Cult\/Society becomeeidolon<br \/>Log off your PC and play the cult or sect Eidolon.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Faction targeteidolon (name)<br \/>Make the target Eidolon the enemy of your faction.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span>Cult evadetargeting<br \/>Stop factions targeting your eidolon for 20k resources.<\/p>\n<p>help raids<br \/>See also: help augment<\/p>\n<p>Society manpower commands:<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society soldiername (string)<br \/>Assign your society&#8217;s NPC soldiers a short description.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Faction\/Cult\/Society soldierdescribe<br \/>Enter a buffer to describe your soldiers in greater detail.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#wcultcreationx\" target=\"_blank\">WCult Creationx<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Use Faction, Sect, Or Cult instead of Society to use these commands for eachof the relevant groups you are part of. General society commands: Syntax: Faction\/Cult\/Society listView a list of all the societies in New Haven.Syntax: Faction\/Cult\/Society info [(society name)]With no argument, Faction\/Cult\/Society info returns&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17976","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17976","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17976"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17976\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17976"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17976"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17976"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}