{"id":17982,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"timeswept","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/timeswept\/","title":{"rendered":"Timeswept"},"content":{"rendered":"<p><span style=\"color:#008080\">Tier Two Archetype<\/span><\/p>\n<p>Human<\/p>\n<p>This archetype represents people who have fallen out of their time in the<br \/>past and into ours. They can be out somewhere, walking along peacefully<br \/>when they stumble into a hole in time. To the rest of the world they simply<br \/>have vanished, fallen off the face of the earth. But time shifts and at<br \/>some point in the future, maybe twenty years later, maybe two thousand years<br \/>later they will step right back into time again, without any knowledge that<br \/>any time has passed at all. When making a timeswept character, make them<br \/>the age you want them to be normally. If you&#8217;d like them to be 30, set the<br \/>birth year to 30 years ago, then use the timeswept command to input how many<br \/>years you wish for your character to have been out of time. This will<br \/>automatically push your birth year back that many years, while making you<br \/>look and age the same.<\/p>\n<p><span style=\"color:#ffffff\">Minimum Age:<\/span> 18<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> timeswept (number of years)<\/p>\n<p><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Addicted, Injured, Ill, Young<br \/><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Relic Holder, Scientifically Augmented, Demonic<br \/>Pact Holder, Chemical Augmentation, Fleshformed<\/p>\n<p><span style=\"color:#ffffff\">Focuses:<\/span> Gives one point to spend on combat or arcane focuses at tier two.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tier Two Archetype Human This archetype represents people who have fallen out of their time in thepast and into ours. They can be out somewhere, walking along peacefullywhen they stumble into a hole in time. To the rest of the world they simplyhave vanished, fallen&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17982","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17982","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17982"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17982\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17982"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17982"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17982"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}