{"id":17983,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"faeborn-lore","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/faeborn-lore\/","title":{"rendered":"Faeborn Lore"},"content":{"rendered":"<p>Also Read: Help Faeborn Mechanics<\/p>\n<p>The faeborn are those with Fae in their family line. These fae genes activate<br \/>erratically, usually for one child in every three or four generations. The<br \/>chances of any of your direct family being active faeborn is astronomically<br \/>small, but it is possible for a grandparent or great grandparent to be.<br \/>There&#8217;s also a decent chance that twins, either fraternal or identical will<br \/>share the trait if one has it.<\/p>\n<p>Faeborn tend to be smaller in stature than most humans, and have more<br \/>delicate, elfin features. They also tend to have a greater<br \/>predisposition towards mischief and often a bit less empathy for others<br \/>compared to most people. The faeborn tend to attract extremes in luck,<br \/>being far more likely to for instance win the lottery, but also more likely<br \/>to be wrongfully imprisoned. The faeborn&#8217;s natural uncontrolled influence<br \/>on fate can sometimes be harnessed. If a faeborn is captured and held<br \/>prisoner by any person in any way, that person will benefit from greatly<br \/>improved luck for the duration of the captivity. The faeborn also won&#8217;t<br \/>attract the same extremes in luck they normally would while held captive.<br \/>There are three basic types of faeborn: latent, active and passive.<\/p>\n<p>Latent Faeborn are effectively entirely human, but there is a chance that at<br \/>some point in their adult life the latent genes will activate and they will<br \/>become either active or passive faeborn.<\/p>\n<p>Passive Faeborn are almost entirely human, but they have the appearance of<br \/>faeborn attract the same extremes in luck and have a special type of blood<br \/>that&#8217;s used in certain rituals.<\/p>\n<p>Active Faeborn are passives usually until around the end of puberty, usually<br \/>seventeen to nineteen, when they activate. They also sometimes activate<br \/>later in life, although this is very, very rare in people not living near New<br \/>Haven. As well as the effects of passive faeborn, the Actives often manifest<br \/>amazing and varied powers, such as gaining supernatural<br \/>strength, magical abilities or shape shifting skills.<\/p>\n<p>Note: Faeborn are physically entirely human in appearance.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#fae\" target=\"_blank\">Fae<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Also Read: Help Faeborn Mechanics The faeborn are those with Fae in their family line. These fae genes activateerratically, usually for one child in every three or four generations. Thechances of any of your direct family being active faeborn is astronomicallysmall, but it is possible&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124,125],"tags":[],"class_list":["post-17983","post","type-post","status-publish","format-standard","hentry","category-helpfile","category-lorefile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17983","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17983"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17983\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17983"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17983"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17983"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}