{"id":17986,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"vampires","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/vampires\/","title":{"rendered":"Vampires"},"content":{"rendered":"<p>Vampires have existed for as long as anyone can remember. There are many<br \/>theories as to their origin, ranging from that they are a type of demon to<br \/>cursed souls.<\/p>\n<p>Vampires are immortal, or, rather, immune to death by disease or old age.<br \/>Their bodies are unlike those of typical humans, requiring blood in order to<br \/>keep<br \/>their muscles working. Although they don&#8217;t have a beating heart, blood<br \/>suffuses their entire form in an almost sentient manner. Maintaining<br \/>themselves<br \/>requires a vampire to feed normally once or twice a week.<\/p>\n<p>Feeding:<br \/>Most vampires feed from humans once or twice a week to maintain a typical<br \/>level of activity. Very active vampires, particularly vampires who fight<br \/>a lot, are likely to feed twice as much, while inactive vampires can feed<br \/>much less.<\/p>\n<p>Many vampires have an innate talent with hypnotism, allowing them to<br \/>place prospective prey in a trance state to feed. The human is left with<br \/>no memory of the incident, at most feeling a recent rush of vertigo.<\/p>\n<p>Most vampires will kill about one person a year from feeding. This is not<br \/>usually intentional, but a side effect of picking a target who has a weak<br \/>heart, high level of blood toxicity, thin blood or who has recently lost<br \/>blood. Regardless of how careful a vampire may be, it is impossible to<br \/>prevent occasionally killing someone so long as a vampire feeds on humans.<\/p>\n<p>See help bite for information on feeding on PCs.<\/p>\n<p>Vampire Blood:<br \/>Also known by street names such as V, Juice, Red and Hype.<br \/>See help vampire blood.<\/p>\n<p>Turning:<br \/>New vampires are made by an existing vampire fully draining his target, then<br \/>feeding the target some of his own blood. Mechanically, this can be done<br \/>by using the force change command on a helpless target.<\/p>\n<p>Turning does not directly affect a new vampire&#8217;s psychology. However,<br \/>the combination of access to power and the hunger that drives vampires<br \/>to occasionally kill do cause changes. Some newly turned vampires cannot<br \/>adapt and end up killing themselves, but this is rare. Most do adapt,<br \/>with world views ranging from balancing out their deeds with good works,<br \/>to the belief that it is their right to be natural predators or monsters.<\/p>\n<p>Characters who are already dead, including ghosts and wights, cannot be<br \/>turned.<\/p>\n<p>Death:<br \/>Though they are capable of surviving wounds and injuries that the living<br \/>cannot, a vampire can still die if they take enough physical damage. Vampires<br \/>who are killed disintegrate into ash.<\/p>\n<p>Staking:<br \/>See help stake.<\/p>\n<p>Sunlight:<br \/>Vampires are nocturnal creatures. They do not combust with exposure to<br \/>sunlight, but do find it extremely unpleasant. Sunlight is very bright<br \/>and painful to them, and is blinding without protection. Exposure to<br \/>direct sunlight burns them in a manner similar to a sunburn, but much<br \/>more quickly, particularly at midday.<\/p>\n<p>Some vampires can develop a resistance to sunlight. However, even if they are<br \/>resistant, the noon sun is<br \/>still extremely painful to them.<\/p>\n<p>Reflected and Reproduced Images:<br \/>Vampires do produce reflections, but these reflections are unnatural. A<br \/>brief glance may not discern anything unusual, but prolonged exposure to<br \/>a vampire&#8217;s reflection first causes an uneasy feeling that gradually will<br \/>intensify to the point it can cause insanity. Even the vampires themselves<br \/>are not immune to this, causing them to use mirrors very sparingly.<\/p>\n<p>This effect happens with all images that may be considered live, with the<br \/>vampire in the same room. Filming a vampire live or taking a picture which<br \/>involves a digital screen will cause this effect. Flat images (photograph<br \/>prints and portraits) and previously taken video or video not broadcasted<br \/>in the same room will not cause this effect.<\/p>\n<p>Urban Legends:<br \/>Vampires are not repelled by garlic, but find the smell unpleasant. They<br \/>are not affected by religious symbols or holy water.<\/p>\n<p>Slumber:<br \/>Vampires feel the urge to sleep during the day, which feels more or less<br \/>the same as typical tiredness. However, regardless of whether the vampire<br \/>has chosen to sleep during the day, all tiredness washes away with sunset.<\/p>\n<p>Fatigue:<br \/>Vampires do not experience typical fatigue from physical exertion. Instead,<br \/>they get hungry. Blood for them is similar to fuel for a car, and the more<br \/>they exert themselves, the more hungry they feel, until they top up.<\/p>\n<p>Physiology and Aging:<br \/>All vampire fluids are tinged with blood, including tears and saliva.<\/p>\n<p>Vampires can reactivate their physiology with some concentration. Only by<br \/>doing this may they mimic typical human physiology in a limited form,<br \/>allowing them to digest large amounts of food and drink or engage in<br \/>sexual activity.<\/p>\n<p>This reactivation can be emotionally driven, but such concentration does<br \/>require being awake. Theoretically, a female vampire can reactivate her<br \/>body to the point she is able to carry a child for nine months, but the<br \/>effort would require her not ever sleeping. Male vampires can impregnate<br \/>a living female with much less effort, though it would still require some<br \/>concentration to do. Sexual activities are the most common cause for<br \/>vampire activation.<\/p>\n<p>Reactivating their physiology causes vampires to age while active. Their<br \/>day to day business may require activation, though vampires are able to<br \/>activate parts of their body at a time. Typically, it will take about<br \/>100 years to visibly age 1 year, although this can be reduced by refraining<br \/>from activation.<\/p>\n<p>Note: Reactivation is not a coded mechanic, but entirely roleplayed.<\/p>\n<p>Food, Drink and Drugs:<br \/>Vampires can imbibe small amounts of food and drink without too many problems.<br \/>To<br \/>consume large amounts, they must reactivate their physiology. Drugs taken<br \/>by typical means do affect vampires, but at a very reduced rate (roughly<br \/>a third of the rate they would affect a human). Drugs consumed by feeding<br \/>on the blood of those who have taken drugs affect vampires the way regular<br \/>consumption affects humans.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Vampires have existed for as long as anyone can remember. There are manytheories as to their origin, ranging from that they are a type of demon tocursed souls. Vampires are immortal, or, rather, immune to death by disease or old age.Their bodies are unlike those&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124,125],"tags":[],"class_list":["post-17986","post","type-post","status-publish","format-standard","hentry","category-helpfile","category-lorefile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17986","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17986"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17986\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17986"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17986"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17986"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}