{"id":17988,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"werewolves","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/werewolves\/","title":{"rendered":"Werewolves"},"content":{"rendered":"<p>Also Read: Help Werewolf Mechanics.<\/p>\n<p>Werewolves have been around for as long as humans, they are made whenever a<br \/>werewolf bites a human while in non human form, the bite must pierce the<br \/>skin. Not all bites are infectious, usually the more severe the bite the<br \/>more likely it will infect if the victim survives. Werewolves who wish to make<br \/>another usually will bite the same place repeatedly. Cauterizing wounds soon<br \/>after<br \/>being bitten usually prevents infection.<\/p>\n<p>Werewolves can transform at will into very large wolf shapes, larger than a<br \/>man<br \/>and twice the size of a natural wolf.<\/p>\n<p>Werewolves are much stronger than humans, they also regenerate quickly from<br \/>wounds and have heightened senses of smell. They are at home in nature,<br \/>enjoying the smell and feel of the natural world, by contrast highly<br \/>artificial smells and environments make them uncomfortable, such as smog or<br \/>cigarette smoke.<\/p>\n<p>Werewolves and the moon<br \/>Werewolves transformations aren&#8217;t entirely linked to the moon, they can<br \/>change at any time. However they are much weaker during the new moon. Also<br \/>during the full moon werewolves are subject to a condition known as Lunacy.<\/p>\n<p>Lunacy is a kind of rage or insanity that sets upon werewolves during the<br \/>full moon, it makes them anger extremely quickly and be very prone to<br \/>violence, some even hallucinate during it. It&#8217;s very common for werewolves<br \/>to transform during this time and rampage, and a full nine tenths of new<br \/>werewolves are bitten on the full moon from werewolves under the influence<br \/>of Lunacy. Werewolves who can resist changing for 2-4 months are able<br \/>to partially resist lunacy and are much less likely to end up killing<br \/>people during it.<\/p>\n<p>The change<br \/>The change takes about a month and begins gradually, the new wolf&#8217;s senses<br \/>first begin to develop, then strength and healing abilities. The ability to<br \/>transform tends to come quite late in the month, and many don&#8217;t realize they<br \/>can transform until their first full moon.<\/p>\n<p>Werewolves and silver<br \/>Silver causes itchiness and rashes to werewolves that wear it for prolonged<br \/>periods, additionally silvered weapons are liable to cause temporary<br \/>in werewolves struck by them.<\/p>\n<p>Werewolves and magic<br \/>Werewolves are close to nature and have an intrinsic sense of what is and is<br \/>not natural, as well as an innate dislike for unnatural things. While<br \/>technically<br \/>werewolves could perform magic, it causes a strong unpleasant feeling<br \/>whenever it&#8217;s performed, most believe that this feeling is nature crying out<br \/>against it and are strong proponents of it stopping being used. Werewolves are<br \/>somewhat more resistant to magic than others, but the werewolves who force<br \/>themselves to practice the arcane arts find their magic weaker than their<br \/>peers.<\/p>\n<p>Werewolves and vampires<br \/>Werewolves are the embodiment of natural world, vampires of the unnatural<br \/>and there has always existed a degree of antipathy between them. Vampires<br \/>and werewolves find each other&#8217;s presence unpleasant. This doesn&#8217;t preclude<br \/>some from becoming friends or getting along, it is more akin to a person<br \/>having<br \/>bad BO. Unpleasant to be around, but not debilitating. Again many<br \/>Werewolves believe this is nature telling them that the vampires should be<br \/>destroyed. The fangs and claws of a shifted werewolf are capable of dealing<br \/>quite a lot of damage to a vampire&#8217;s ordinarily resilient flesh, further<br \/>cementing that belief for many.<\/p>\n<p>Werewolves and death<br \/>Upon dying a werewolf will turn back into their human form, this isn&#8217;t<br \/>instant however and normally takes about an hour.<\/p>\n<p>Werewolf pregnancies<br \/>Werewolves can get pregnant just like normal humans, there is a chance the<br \/>child will be born a werewolf. Having a werewolf mother gives about a fifty<br \/>percent chance for the child to be a werewolf, a werewolf father about a ten<br \/>percent chance. Werewolves can transform and are subject to lunacy at any<br \/>age, even as infants, although changing is usually beyond their control<br \/>until around the age of ten. Because of this even werewolves who want wolf<br \/>children usually prefer to have a human child and turn them once they&#8217;re old<br \/>enough. Children born werewolves almost invariably have to be hidden from<br \/>the world until they reach an age where they can control themselves.<\/p>\n<p>Werewolf Hide<br \/>The skin of a transformed werewolf is a prized possession, garments made from<br \/>werewolf furs or tanned werewolf leather are extremely tough, wind<br \/>resistant, yet light and supple. Most werewolves can smell when a piece of<br \/>clothing is made from their skin and it&#8217;s normal for those who wear it to be<br \/>targeted for vengeance by the pack. Because of the werewolf&#8217;s<br \/>transformation upon death, the hide must be harvested very quickly or even<br \/>in some cases, while they are still alive.<\/p>\n<p>Werewolf Psychology<br \/>Werewolves are mostly mentally unchanged from the humans they were before,<br \/>except that they tend to have a tendency towards anger, violence and group<br \/>socializing. These tendencies aren&#8217;t so profound as to change their<br \/>underlying nature however.<\/p>\n<p>Some werewolves go primal, embracing the Lunacy. Most try to control<br \/>themselves during that time, or lock themselves up. Werewolf psychology<br \/>tends to shift towards very naturalist world views, they tend to oppose<br \/>industrialization and many have been linked to eco-terrorist groups.<\/p>\n<p>Werewolf Combat<br \/>Werewolves are often considered among the most dangerous foes in<br \/>close quarters combat, a combination of this and how easily<br \/>they can create more if the need presents itself leads to them<br \/>being some of the most sought out mercenaries in the supernatural world.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Also Read: Help Werewolf Mechanics. Werewolves have been around for as long as humans, they are made whenever awerewolf bites a human while in non human form, the bite must pierce theskin. Not all bites are infectious, usually the more severe the bite themore likely&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124,125],"tags":[],"class_list":["post-17988","post","type-post","status-publish","format-standard","hentry","category-helpfile","category-lorefile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17988","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17988"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17988\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17988"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17988"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17988"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}