{"id":17991,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"telepathy","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/telepathy\/","title":{"rendered":"Telepathy"},"content":{"rendered":"<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span> Sensitive OR Supernatural, and 100,000 Dream Experience<\/p>\n<p>Telepathy allows a character to send a message directly into the mind of<br \/>another, so long as that character has vision and is not in a room which is<br \/>signalproofed.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> telepath (person) (message)<\/p>\n<p>Example: Paul types, &#8220;telepath jortney Be quiet, it&#8217;s right around the corner!<br \/>Result: Jortney sees, &#8220;A voice in your head says &#8216;Be quiet, it&#8217;s right around<br \/>the corner!'&#8221;<\/p>\n<p>Voice strings are not automatically attached nor is punctuation.<\/p>\n<p>Telepathy is mentally strenuous, so using this skill imposes a cooldown on<br \/>that character&#8217;s next telepathic message. This cooldown is roughly twelve<br \/>minutes.<\/p>\n<p>Using emotes, private or otherwise, to simulate telepathic messages is<br \/>considered to be inappropriate by staff.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Requirements: Sensitive OR Supernatural, and 100,000 Dream Experience Telepathy allows a character to send a message directly into the mind ofanother, so long as that character has vision and is not in a room which issignalproofed. Syntax: telepath (person) (message) Example: Paul types, &#8220;telepath jortney&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17991","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17991","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17991"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17991\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17991"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17991"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17991"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}