{"id":17993,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"hypnotism","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/hypnotism\/","title":{"rendered":"Hypnotism"},"content":{"rendered":"<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span> Rank 1 requires Supernatural<br \/>Rank 2 requires Vampire or Tier 2<br \/>Rank 3 and 4 require Tier 3<\/p>\n<p>[Rank One]:<br \/>Trance<br \/><span style=\"color:#ffffff\">Syntax:<\/span> trance (target)<br \/>Displays as: Does not display to target.<br \/>Places the target into a trance; this requires you to make eye contact, which<br \/>eye coverings will hamper. While in a trance, the target is rendered helpless<br \/>for several minutes, though most actions attempted will jerk them out of the<br \/>trance and fail. Characters can, however, use the other hypnotism abilities on<br \/>tranced targets, and vampires may bite them up to a mild wound. Trances<br \/>usually last about five minutes. You do not manually need to place someone<br \/>into a trance before using more hypnosis; it is engaged automatically. Note<br \/>that this cannot be used on individuals significantly more powerful than you<br \/>are.<\/p>\n<p>[Rank Two]:<br \/>Amnesia<br \/><span style=\"color:#ffffff\">Syntax:<\/span> hypnotize (target) amnesia (thing to forget)<br \/>Displays as: You forget (thing to forget), recollecting it as if it happened<br \/>in a dream instead of reality.<br \/>This command makes someone remember the event described as having happened in<br \/>a dream instead of in reality. While they might eventually figure out this<br \/>isn&#8217;t true if confronted with others who experienced it, it is the go to tool<br \/>for supernaturals wanting to cover up paranormal events.<\/p>\n<p>Instruction<br \/><span style=\"color:#ffffff\">Syntax:<\/span> hypnotize (target) instruction (pressure one) (pressure two) (pressure<br \/>three) (instruction)<br \/>Displays as: You need to (instruction).<br \/>This command attempts to send someone an instruction, usually a task or<br \/>condition to fulfil. Once completed, the imprint can be completed with satiate<br \/>(instruction) and will fade away immediately.<\/p>\n<p>[Rank Three]:<br \/>Compulsion<br \/><span style=\"color:#ffffff\">Syntax:<\/span> hypnotize (target) compulsion (pressure one) (pressure two) (pressure<br \/>three) (instruction)<br \/>Displays as: You need to (instruction).<br \/>This command attempts to send someone&#8217;s mind a compulsion that will stick with<br \/>them until their next sleep, provided they have satiated it at least once with<br \/>satiate (instruction).<\/p>\n<p>Body Instruction<br \/><span style=\"color:#ffffff\">Syntax:<\/span> hypnotize (target) body instruction (pressure one) (pressure two)<br \/>(pressure three) (instruction)<br \/>Displays as: Your body (instruction).<br \/>This command sends an instruction that bypasses someone&#8217;s higher brain<br \/>altogether to instead be carried out by their body without them intending to<br \/>do so at all. It is single use and will fade after the character carries it<br \/>out and uses satiate (instruction).<\/p>\n<p>Body Compulsion<br \/><span style=\"color:#ffffff\">Syntax:<\/span> hypnotize (target) body compulsion (pressure one) (pressure two)<br \/>(pressure three) (instruction)<br \/>Displays as: Your body (instruction).<br \/>This command sends a compulsion that bypasses someone&#8217;s higher brain<br \/>altogether; this works the same as the body instruction above, but lasts until<br \/>their next sleep provided they have satiated it at least once with satiate<br \/>(instruction).<\/p>\n<p>Triggered Instruction<br \/><span style=\"color:#ffffff\">Syntax:<\/span> hypnotize (target) triggered instruction (pressure one) (pressure two)<br \/>(pressure three) (trigger) (instruction)<br \/>Displays as: You need to (instruction).<br \/>This command seeds a regular instruction in the target, but the instruction<br \/>does not take effect until they hear, speak, or read the trigger message. You<br \/>must enclose the trigger in rounded brackets () to separate it from the<br \/>instruction itself.<\/p>\n<p>Triggered Body Instruction<br \/><span style=\"color:#ffffff\">Syntax:<\/span> hypnotize (target) triggered body instruction (pressure one) (pressure<br \/>two) (pressure three) (trigger) (instruction)<br \/>Displays as: Your body (instruction).<br \/>This command seeds a regular body instruction in the target, but the body<br \/>instruction does not take effect until they hear, speak, or read the trigger<br \/>message. You must enclose the trigger in rounded brackets () to separate it<br \/>from the instruction itself.<\/p>\n<p>[Rank Four]:<br \/>Triggered Compulsion<br \/><span style=\"color:#ffffff\">Syntax:<\/span> hypnotize (target) triggered compulsion (pressure one) (pressure two)<br \/>(pressure three) (trigger) (instruction)<br \/>Displays as: You need to (instruction).<br \/>This command seeds a compulsion in the target, but the compulsion does not<br \/>take effect until they hear, speak, or read the trigger message. You must<br \/>enclose the trigger in rounded brackets () to separate it from the instruction<br \/>itself.<\/p>\n<p>Triggered Body Compulsion<br \/><span style=\"color:#ffffff\">Syntax:<\/span> hypnotize (target) triggered body instruction (pressure one) (pressure<br \/>two) (pressure three) (trigger) (instruction)<br \/>Displays as: Your body (instruction).<br \/>This command seeds a body compulsion in the target, but the body compulsion<br \/>does not take effect until they hear, speak, or read the trigger message. You<br \/>must enclose the trigger in rounded brackets () to separate it from the<br \/>instruction itself.<\/p>\n<p>Lock Compulsion<br \/><span style=\"color:#ffffff\">Syntax:<\/span> hypnotize (target) lock (pressure one) (pressure two) (pressure three)<br \/>(instruction)<br \/>Displays as: Does not display to target.<br \/>This command locks an already-present compulsion, making it so that it will<br \/>never fade until it is unlocked.<br \/>Unlock Compulsion<br \/><span style=\"color:#ffffff\">Syntax:<\/span> hypnotize (target) unlock (pressure one) (pressure two) (pressure<br \/>three)<br \/>Displays as: Does not display to target.<br \/>This command attempts to unlock a previously locked instruction in someone&#8217;s<br \/>mind. If the pressures are correctly selected, the compulsion will fade. If<br \/>not, it will backlash and hurt the person attempting the unlocking.<br \/>The wording of the compulsion is not required in order to unlock it. The<br \/>correct order of pressures, however, IS required.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Requirements: Rank 1 requires SupernaturalRank 2 requires Vampire or Tier 2Rank 3 and 4 require Tier 3 [Rank One]:TranceSyntax: trance (target)Displays as: Does not display to target.Places the target into a trance; this requires you to make eye contact, whicheye coverings will hamper. While in&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17993","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17993","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17993"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17993\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17993"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17993"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17993"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}