{"id":17996,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"household-toughness","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/household-toughness\/","title":{"rendered":"Household Toughness"},"content":{"rendered":"<p>This stat determines how much it takes to break into a character&#8217;s house by<br \/>force. Below are descriptions of each level and the requirements to overcome<br \/>them.<\/p>\n<p>Household toughness 0<br \/>Normal doors and windows; anyone can break in.<br \/>Household toughness 1<br \/>Reinforced doors; demolitions 1 or strength 1.<br \/>Household toughness 2<br \/>Reinforced doors and barred windows; strength 3, or demolitions 1.<br \/>Household toughness 3<br \/>Steel reinforced doors and barred windows; strength 5 or demolitions 2.<br \/>Household toughness 4<br \/>Steel reinforced doors, reinforced walls, and bulletproof windows;<br \/>strength 8 or demolitions 3.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This stat determines how much it takes to break into a character&#8217;s house byforce. Below are descriptions of each level and the requirements to overcomethem. Household toughness 0Normal doors and windows; anyone can break in.Household toughness 1Reinforced doors; demolitions 1 or strength 1.Household toughness 2Reinforced&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17996","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17996","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17996"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17996\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17996"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17996"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17996"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}