{"id":17997,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-07-21T08:47:25","modified_gmt":"2026-07-21T12:47:25","slug":"flight","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/flight\/","title":{"rendered":"Flight"},"content":{"rendered":"<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:\/span><\/span Natural Magic 1 or vampirism.\n\nThis stat allows someone to fly through the air.\n\nOut of combat use fly to toggle if you will fly or not and then simply move<br \/>up into air rooms and move around normally.<\/p>\n<p>In combat &#8216;fly&#8217; or &#8216;up&#8217; will consume your movement for one round and move you<br \/>up<br \/>into an air room if it is above you, your movement speed is set to 100<br \/>whenever you are in air rooms in combat. You are able to attack anyone at 1<br \/>distance with melee disciplines but must be further for ranged disciplines.<\/p>\n<p>Anyone with Super Jumping, Flight or Aspects of Night can attack you with<br \/>melee weapons at 1 distance, as well as with ranged weapons, they count as<br \/>whatever their elevation is for determining range.<\/p>\n<p>Flight lets you use Super Jumping in combat.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Requirements:\/span><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17997","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17997","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17997"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17997\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17997"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17997"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17997"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}