{"id":18010,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"car","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/car\/","title":{"rendered":"Car"},"content":{"rendered":"<p>Cars and motorcycles help you get around New Haven. To obtain a car you need<br \/>to use the garage command, see help garage for more information.<\/p>\n<p>Vehicles may be of one or two types, and of five different quality levels.<br \/>Vehicles of two types cost twice as much to obtain the same level of<br \/>quality. Each type conveys different bonuses. These quality levels are<br \/>seen as junker, economy, standard, high and excellent quality.<\/p>\n<p>Vehicles are paid for every week, the default value is 0.5% of the<br \/>vehicle&#8217;s value, but those with multiple vehicles garaged may pay less for<br \/>their extra ones if they aren&#8217;t being loaned out, with the discount<br \/>increasing based on the owner&#8217;s wealth stat.<\/p>\n<p>Once you have a vehicle you can use it with the drive or ride commands, and<br \/>can use park to stop your vehicle prematurely, drive slow to slow down, or<br \/>stall to pause in your travel where you currently are.<\/p>\n<p>Vehicles have to be driven from the point they were last driven to, if the<br \/>vehicle is new or their location is invalid for some reason they can be<br \/>driven from any intersection.<\/p>\n<p>Vehicles have stashes inside them accessible from their last driven to<br \/>location.<\/p>\n<p>Damaged vehicles repair automatically, but are unavailable until they are<br \/>repaired fully.<\/p>\n<p>Characters who hide in the same room as their vehicle will gain a stealth<br \/>bonus to represent their stake out.<\/p>\n<p>Types<\/p>\n<p>Safe: Less likely to have an accident when driving in the mist, less<br \/>likely to be injured when attacked or in an accident.<br \/>Excellent Bonus: Impossible to have an accident in the mist when driving<br \/>slowly.<\/p>\n<p>Sport: Does more damage when running into pedestrians and other vehicles.<br \/>Excellent Bonus: Moves around the grid at approximately double speed.<\/p>\n<p>Luxury: Gives influence bonuses to the owner when set as the active vehicle.<br \/>Excellent Bonus: Gives an attractiveness boost when set as the active vehicle.<\/p>\n<p>Van: Can store more passengers.<br \/>Excellent Bonus: Stealth bonus when hiding in a room with the van doubled.<\/p>\n<p>Tough: Less likely to be forced into an accident when attacked.<br \/>Excellent Bonus: Bulletproof.<\/p>\n<p>Sportsbike: Quality levels cheaper<br \/>Excellent Bonus: Moves around the grid at approximately double speed.<\/p>\n<p>Cruiser: Quality levels cheaper<br \/>Excellent Bonus: Attractiveness boost when active vehicle<\/p>\n<p>Horse: Can be ridden offworld.<\/p>\n<p>Syntaxes:<br \/>Garage Lease\/Unlease\/Drive\/Loan\/Locate\/Reclaim\/Name\/Describe<br \/>Drive\/Ride (location) (passengers)<br \/>Drive\/Ride Slow<br \/>Park<br \/>Stall<br \/>Runinto (pedestrian\/vehicle\/wall)<br \/>Attack (vehicle)<br \/>Force (victim) givekeys<br \/>Travel car (number) (passengers)<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#wgarage\" target=\"_blank\">WGarage<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#vehiclecostsx\" target=\"_blank\">Vehicle Costsx<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Cars and motorcycles help you get around New Haven. To obtain a car you needto use the garage command, see help garage for more information. Vehicles may be of one or two types, and of five different quality levels.Vehicles of two types cost twice as&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-18010","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18010","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18010"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18010\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18010"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18010"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18010"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}