{"id":18019,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"occult-knowledge","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/occult-knowledge\/","title":{"rendered":"Occult Knowledge"},"content":{"rendered":"<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span> Rank 3-5 requires Arcane focus 1-3<\/p>\n<p>This stat represents your knowledge of the supernatural world. Used mostly to<br \/>determine preference in Story Events as well as in RP.<\/p>\n<p>Occult Knowledge 0<br \/>No real knowledge of the supernatural<br \/>Occult Knowledge 1<br \/>Basic supernatural knowledge<br \/>Occult Knowledge 2<br \/>Decent supernatural knowledge<br \/>Occult Knowledge 3<br \/>Professional research level knowledge<br \/>Occult Knowledge 4<br \/>Renowned expert on the supernatural<br \/>Occult Knowledge 5<br \/>One of the premier experts on the supernatural in the world<\/p>\n<p>Characters at level 1 can use customize symbol to create goblin keys which<br \/>grant<br \/>access to the goblin market like a faction symbol or sheriff&#8217;s badge would. It<br \/>also lets them identify items which have been turned into goblin keys. At<br \/>level<br \/>2, characters can identify arcane focuses. At level 4, they can identify if<br \/>an<br \/>object is cursed, but only if it is in their possession.<\/p>\n<p>Higher occult knowledge reduces the time it takes to butcher monsters for<br \/>alchemical ingredients.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Requirements: Rank 3-5 requires Arcane focus 1-3 This stat represents your knowledge of the supernatural world. Used mostly todetermine preference in Story Events as well as in RP. Occult Knowledge 0No real knowledge of the supernaturalOccult Knowledge 1Basic supernatural knowledgeOccult Knowledge 2Decent supernatural knowledgeOccult Knowledge&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-18019","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18019","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18019"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18019\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18019"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18019"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18019"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}