{"id":18062,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"disciplines","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/disciplines\/","title":{"rendered":"disciplines"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> disciplines<br \/>This command will show you a list of your current trained disciplines,<br \/>their actual trained value and their adjusted effective value in brackets.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> disciplines all<br \/>This command will show you all available disciplines that can be trained.<br \/>Check the corresponding help files for more information on each one.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> disciplines cost \/ disciplines cost (number)<br \/>This command will show you the current cost to train any disciplines a<br \/>single additional level from where you are currently trained. If you add<br \/>a number at the end, it will tell you how much total experience is<br \/>required to raise a discipline to a particular level.<\/p>\n<p>Disciplines are the stats used to determine your combat performance, and are<br \/>broken down into three categories: Melee, Ranged, and Defensive.<\/p>\n<p>The combined total of all your defensive disciplines is added and multiplied<br \/>by 5 to give your overall defense value, which works similar to hit points.<\/p>\n<p>Melee Disciplines can only be used when next to a target, with a distance<br \/>value of 1, and do their value in damage.<\/p>\n<p>Ranged Disciplines each have a unique max range and an optimum range which<br \/>is half that. Each of the help files for the ranged disciplines lists these<br \/>but this decreases towards 0 at max range or when the target is adjacent.<br \/>values. They do the same damage as a melee discipline at optimum range,<\/p>\n<p>Certain disciplines require specific weapon objects in order for them to<br \/>count as being effective. For instance, the Rifle discipline will require<br \/>a large gun object. See Also: Help Object Types<\/p>\n<p>The melee disciplines of Striking and Grappling will add to your total melee<br \/>effective value. These do not stack. For instance, if you have 10 Striking<br \/>and 20 Short Blades, your effective Short Blades if you have the weapon will<br \/>be 30 Short Blades.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#combat\" target=\"_blank\">combat<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: disciplinesThis command will show you a list of your current trained disciplines,their actual trained value and their adjusted effective value in brackets. Syntax: disciplines allThis command will show you all available disciplines that can be trained.Check the corresponding help files for more information on&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-18062","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18062","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18062"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18062\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18062"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18062"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18062"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}