{"id":18065,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"makeroom","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/makeroom\/","title":{"rendered":"makeroom"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> make room\/makeroom<\/p>\n<p>This will put you in a buffer for creating rooms outside New Haven.<\/p>\n<p>Location:<br \/>Location sets the area your new room will be in. This determines how far<br \/>a character will have to travel in order to reach the room in question.<\/p>\n<p>Valid locations<br \/>Earth: America, Boston, BrownUniversity, USA, Canada, Mexico, SouthAmerica,<br \/>Europe, Africa, Asia and Australia.<br \/>Dreamworld: Dreamscape<br \/>Delves: Biringan, Eldorado, Camelot, Shangri-la, Babylon, Atlantis<br \/>Other worlds: Lauriea, Nissenia, Celestriana, Westrend, Navorost, Gharrek,<br \/>Navvere, Northgard, ANupharis, Rhagost, District 82<\/p>\n<p>You can also use the area &#8216;Mists&#8217; this is a generic area for plots which can<br \/>be used if nothing else is appropriate.<\/p>\n<p>Type:<br \/>The type of room determines what kind of room you are building. Room types<br \/>have some coded effects, including how dirty characters standing in it get.<\/p>\n<p>Valid types are:<br \/>air, alley, bank, basement, beach, cafe, cave, club, commercial, forest,<br \/>hospital, house, park, restaurant, rooftop, shop, street, swamp, tunnels,<br \/>underwater, warehouse, water.<\/p>\n<p>Status:<br \/>The first room must be set public if you want to build a new map. Private<br \/>rooms will be built off whichever room you are standing in. Private rooms<br \/>will not trip public alarm for blood, armor or weapons.<\/p>\n<p>Quadrant:<br \/>This determines which quadrant of the area you have chosen the room will<br \/>be built in. This is mostly relevant to travel times. You can only set<br \/>quadrants in public rooms.<\/p>\n<p>Valid quadrants are:<br \/>N, NE, E, SE, S, SW, W, NW, C<\/p>\n<p>Adjacent is a special type of quadrant used to represent an area too far<br \/>away to drive to, but only a few minutes away by car or bus.<\/p>\n<p>Exit:<br \/>Used for private rooms, this will determine where the room connects to the<br \/>room you are building off of.<\/p>\n<p>Description:<br \/>This sets the room&#8217;s description.<\/p>\n<p>Once a room is made, you can use the myrooms or some of the decorate<br \/>commands to edit it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: make room\/makeroom This will put you in a buffer for creating rooms outside New Haven. Location:Location sets the area your new room will be in. This determines how fara character will have to travel in order to reach the room in question. Valid locationsEarth:&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-18065","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18065","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18065"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18065\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18065"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18065"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18065"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}