{"id":18103,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"customize","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/customize\/","title":{"rendered":"customize"},"content":{"rendered":"<p>The customize command allows players to alter the properties of an object so<br \/>that they can better represent props in their stories. The command can be<br \/>used<br \/>in any store that sells the type of object being customized.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> customize (object)<br \/>Enters the object editor.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> customize (object) (field) (value)<br \/>Possible fields are: cover, zips, shortstring, longstring, names, wear,<br \/>description, extra, layer, symbol, cost, badge, large, focus, angeliccollar,<br \/>relic, playlist, aura, skilllist.<\/p>\n<p>Symbol, badge, large, focus, angeliccollar, relic, and<br \/>playlist take no values.<\/p>\n<p>An explanation of fields follows:<\/p>\n<p>Cover: Toggles cover location. A cover location is any area which the object<br \/>should normally cover when worn.<\/p>\n<p>Zips: Toggles a zip&#8217;s location. A zip&#8217;s location is any area which is revealed<br \/>when the zip command is used.<\/p>\n<p>Shortstring: Sets the phrase used to describe an object is manipulated such as<br \/>with the wear, remove, drop, or get commands. This is also the string used<br \/>for the stash command as well.<\/p>\n<p>Longstring: Sets the phrase used to describe an object when it is seen on a<br \/>character, in a room, or in an inventory.<\/p>\n<p>Names: Sets the keywords used to interact with the object. Each space in a<br \/>names value will indicate the start of a new keyword.<\/p>\n<p>Wear: Sets the phase used after the item when displayed, or<br \/>or before it if wrapped in ()<\/p>\n<p>Description: Opens the editor for an object&#8217;s description. This blurb will be<br \/>displayed when an object is looked at directly.<\/p>\n<p>Extra: Opens the editor for an object&#8217;s extra. This creates an extra with the<br \/>name specified as a value. Whenever this keyword is looked at, the blurb will<br \/>be displayed.<\/p>\n<p>Layer: Sets the layer an object occupies. Objects with higher layer values<br \/>are<br \/>always worn over top of objects with lower values. This may cause objects to<br \/>obscure others beneath them depending on the cover locations of each. A zero<br \/>value will make the item wearable in any layer depending on the order in which<br \/>it is worn.<\/p>\n<p>Symbol: Attaches the symbol of the character&#8217;s society to the object. Wearing<br \/>an object with a symbol allows a character to earn respect while he is role<br \/>playing. This also allows the sheriff&#8217;s department to create items with their<br \/>symbol on it. All symbols can be used to access the goblin market. A type of<br \/>symbol that identifies an item as a goblin key can be created by characters<br \/>without a society and with occult knowledge 1 or greater. These keys allow<br \/>access to the goblin market, but confer no additional symbol benefits.<\/p>\n<p>Cost: Sets the object&#8217;s cost. An object&#8217;s cost can only increase from what it<br \/>is currently set to.<\/p>\n<p>Large: Makes the object a large object. Large objects require the lift<br \/>command to move.<\/p>\n<p>Focus: Designates the object as a magical focus.<\/p>\n<p>Angeliccollar: Designates the object as an angelic collar.<\/p>\n<p>Relic: Designates the object as a relic.<\/p>\n<p>Playlist: Sets up the playlist for a game or playback item.<\/p>\n<p>Skilllist: Adds a list of skills\/abilities etc for performing better with game<br \/>items.<\/p>\n<p>Aura: Sets a custom aura for a gemstone effect.<\/p>\n<p>Warmth\/Breathable: Adding the following keywords to a clothing&#8217;s short<br \/>description can make them warmer or more breathable\/cooling: vented,<br \/>insulated, heated, padded, quilted, merino, thermal,<br \/>wool, fur.<\/p>\n<p>Discipline (name): Sets the discipline of a weapon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The customize command allows players to alter the properties of an object sothat they can better represent props in their stories. The command can beusedin any store that sells the type of object being customized. Syntax: customize (object)Enters the object editor. Syntax: customize (object) (field)&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-18103","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18103","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18103"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18103\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18103"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18103"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18103"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}