{"id":18113,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"vampire-mechanics","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/vampire-mechanics\/","title":{"rendered":"vampire mechanics"},"content":{"rendered":"<p>Constitution:<br \/>Vampires are immune to critical wounds. A critical wound for a vampire is<br \/>essentially a severe wound, though markedly closer to death than one.<\/p>\n<p>Vampire Blood:<br \/>Vampires can use the giveblood command to produce a glass of their blood,<br \/>which can be used to put a victim in a suggestible state. See help vampire<br \/>blood for more information.<\/p>\n<p>Vampire Feeding:<br \/><span style=\"color:#ffffff\">Syntax:<\/span> bite (victim) (mild\/severe\/critical\/fatal)<br \/>Bite your target, if they aren&#8217;t helpless you can only use the mild form of<br \/>the bite and must put them into a trance first. See help trance for more<br \/>information. Vampires transfer some of the victim&#8217;s lifeforce to themselves<br \/>when they bite, humans are much better sources of this than supernaturals,<br \/>and virgins are even better than most humans. There are limits to how much<br \/>life force a vampire can take themselves to when biting lower tier<br \/>characters however.<\/p>\n<p>Daylight Penalties:<br \/>Vampires receive penalties during the day to their effective life force.<br \/>This is worse the closer it is to noon and the more exposed the vampire is<br \/>to the sun. Being indoors, away from windows and well covered up is<br \/>generally their best defense. The stat Sunlight resistance can help to<br \/>reduce the effects of the daylight weakness.<\/p>\n<p>Sire Relationship:<br \/>Vampires can enter into a sire relationship with each other. Sires can use<br \/>&#8216;scry&#8217; to see briefly through the eyes of those they&#8217;ve turned, and receive<br \/>bonuses to using hypnosis and supernatural influence on them. See help<br \/>turn for more information on how to sire a vampire.<\/p>\n<p>Vampire Age:<br \/>Vampires appear 1 year older for every 100 years of age.<\/p>\n<p>Vampire Lifeforce:<br \/>Vampire life force degenerates slower, but will only recover up to 90% on<br \/>it&#8217;s own, and will decay slowly if above that value forcing vampires to rely<br \/>on feeding to keep it higher. Vampires who feed on animals life force won&#8217;t<br \/>regenerate above 75%.<\/p>\n<p>Vampire Resilience:<br \/>Vampires don&#8217;t take stagger if they take too much damage when attacked<br \/>at range and have a lower damage cap. This doesn&#8217;t happen if they are hit by<br \/>long blades, incendiary rounds, or a werewolf.<\/p>\n<p>Wooden Weapons:<br \/>Vampires suffer additional stagger when struck with weapons augmented with<br \/>wood.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#turn\" target=\"_blank\">turn<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Constitution:Vampires are immune to critical wounds. A critical wound for a vampire isessentially a severe wound, though markedly closer to death than one. Vampire Blood:Vampires can use the giveblood command to produce a glass of their blood,which can be used to put a victim in&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-18113","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18113","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18113"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18113\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18113"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18113"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18113"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}