{"id":18119,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"capturing","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/capturing\/","title":{"rendered":"capturing"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> attack (target) knockout<br \/>bind (target)<br \/>untie (target)<br \/>execute (target)<br \/>behead (target)<br \/>force (target) (actions)<br \/>drag (target)<br \/>carry (target)<br \/>wound (target) (Mild\/Severe\/Critical) (Wound String)<br \/>mark (target) (message)<br \/>wake (target)<br \/>blindfold (target)<br \/>gag (target)<br \/>maim (target) (message)<br \/>brand (target) (location) (message)<br \/>victimdescribe (target)<br \/>abduct (person)<\/p>\n<p>It is possible in Haven to take enemies prisoner instead of simply killing<br \/>them, when a PC has run out of defense a melee range attack can be used with<br \/>attack (person) knockout or simply knockout (person). This attack has a 1<br \/>in three chance of success and will knock the target out for half an hour.<\/p>\n<p>While knocked out the target can be tied up with the bind command which will<br \/>permanently lock them into a helpless state until someone else unties them.<\/p>\n<p>When someone is helpless, either through being bound or unconscious they can<br \/>be moved around regardless of their permission by using drag or carry<br \/>commands, or in the case of traveling or cars by including their name after<br \/>the destination.<\/p>\n<p>They also cannot move around on their own, or communicate with their phone.<br \/>Several other commands also become usable on them.<\/p>\n<p>Execute will kill a captive at the price of significant political capital.<br \/>Attempting to execute someone without the required capital will not work.<\/p>\n<p>Wound will let you inflict a certain level of wound on your target, you can<br \/>also add a message that will appear when people look at them until that<br \/>wound has healed.<\/p>\n<p>Mark will let you put a temporary message that will appear when people<br \/>look at them for a while afterwards.<\/p>\n<p>Force will allow you to do other things such as change their clothes or<br \/>appearance, rob them or turn them into a vampire\/werewolf.<\/p>\n<p>Abduct can be used in a room where a player has logged off and if successful<br \/>will bring their unconscious body back into the game where it can be<br \/>interacted with. See help abduct.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#combat\" target=\"_blank\">combat<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: attack (target) knockoutbind (target)untie (target)execute (target)behead (target)force (target) (actions)drag (target)carry (target)wound (target) (Mild\/Severe\/Critical) (Wound String)mark (target) (message)wake (target)blindfold (target)gag (target)maim (target) (message)brand (target) (location) (message)victimdescribe (target)abduct (person) It is possible in Haven to take enemies prisoner instead of simply killingthem, when a PC has&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-18119","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18119","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18119"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18119\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18119"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18119"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18119"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}