{"id":18123,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"force","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/force\/","title":{"rendered":"force"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> force (target) (action) (field)<br \/>Forces a helpless or possessed target to perform an action. Valid actions:<br \/>wear, remove, show, take, use, eat, drink, expose, unexpose, join,<br \/>givekeys, emote, and zip. Givekeys requires no field, and keys must be<br \/>be held in order to be used.<\/p>\n<p>See individual command helpfiles for more information.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> force (target) (abortion\/abort)<\/p>\n<p>This command has a 90 percent success rate. It has a base wound of<br \/>mild, but can be scaled up by other factors. If additional factors = 3,<br \/>the character dies. If additional factors = 2, it&#8217;s a critical wound.<br \/>If additional factors = 1, it&#8217;s a severe wound.<\/p>\n<p>The scaling factors are:<\/p>\n<p>* A random 10 percent chance.<br \/>* A 50 percent chance if the character is forcing their own abortion.<br \/>* If the target is wounded already.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: force (target) (action) (field)Forces a helpless or possessed target to perform an action. Valid actions:wear, remove, show, take, use, eat, drink, expose, unexpose, join,givekeys, emote, and zip. Givekeys requires no field, and keys must bebe held in order to be used. See individual command&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-18123","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18123","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18123"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18123\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18123"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18123"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18123"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}