{"id":18131,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"roll","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/roll\/","title":{"rendered":"roll"},"content":{"rendered":"<p>To roll your stats, powers or disciplines in the game you need to use the<br \/>&#8216;try&#8217;<br \/>command.<br \/>The flow of commands is:<br \/>Player: try &lt;action&gt; with &lt;stats&gt;<br \/>GM: Sees notification.<br \/>Other Players (Optional): assist &lt;Player&gt; &lt;how&gt;<br \/>GM: rollchallenge &lt;Player&gt; &lt;diff&gt; &lt;help&gt; [assists] [random]<br \/>Player: Sees target number.<br \/>Player: roll [bounces]<br \/>System: Calculates dice based on assists, rolls, determines outcome, displays<br \/>results.<\/p>\n<p>If you use try in a dreamworld an LLM will set the challenge for you but the<br \/>process<br \/>is otherwise the same. Players who are attempting the roll can limit how many<br \/>people<br \/>at most can assist them. Each person assisting allows the player to roll one<br \/>more die<br \/>and take the better result, but if any of the dice is a 1 the roll fails.<\/p>\n<p>You can use &#8216;roll fail&#8217; to deliberately fail a roll.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#try\" target=\"_blank\">try<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#calltry\" target=\"_blank\">calltry<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#rollchallenge\" target=\"_blank\">rollchallenge<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>To roll your stats, powers or disciplines in the game you need to use the&#8216;try&#8217;command.The flow of commands is:Player: try &lt;action&gt; with &lt;stats&gt;GM: Sees notification.Other Players (Optional): assist &lt;Player&gt; &lt;how&gt;GM: rollchallenge &lt;Player&gt; &lt;diff&gt; &lt;help&gt; [assists] [random]Player: Sees target number.Player: roll [bounces]System: Calculates dice based on&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-18131","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18131","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18131"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18131\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18131"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18131"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18131"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}