{"id":18133,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"brainwash","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/brainwash\/","title":{"rendered":"brainwash"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> brainwash<br \/>implant\/neutralizer\/extraction\/loyalty\/pacifist\/reidentity\/fatecraft\/cleanse\/reversal<br \/>[target] [arguments]<\/p>\n<p>The brainwash command allows characters to perform various mind-altering<br \/>procedures on helpless targets in a brainwashing facility.<\/p>\n<p>Each brainwashing type has specific requirements:<\/p>\n<p>1. IMPLANT: Installs a remote-controlled device in the target&#8217;s head,<br \/>requiring Medicine 2 skill, 50 favor, and causing severe injury. This creates<br \/>a controller item that can be used with the &#8220;control&#8221; command. Invite level 3<br \/>or willingness.<\/p>\n<p>2. NEUTRALIZER: Installs a device that nullifies supernatural abilities,<br \/>requiring Medicine 2 skill, 50 favor, and causing severe injury. Invite level<br \/>3 or willingness.<\/p>\n<p>3. EXTRACTION: Attempts to remove a neutralizer implant. Requires 100 favor,<br \/>can only be performed on healthy targets, causes severe injury, and has a low<br \/>success chance improved by Medicine and Engineering skills.<\/p>\n<p>4. LOYALTY: Brainwashes the target to be loyal to a specified person or<br \/>faction, requiring 100 favor. The target will receive regular imprints about<br \/>maintaining loyalty. Invite level 9 or willingness.<\/p>\n<p>5. PACIFIST: Prevents the target from attacking others, requiring 100 favor.<br \/>Invite level 9 or willingness.<\/p>\n<p>6. REIDENTITY: Makes the target believe they are someone else, requiring 100<br \/>favor and a specified new identity. Invite level 9 or willingness.<\/p>\n<p>7. FATECRAFT: Alters the target&#8217;s psychological past, requiring 100 favor and<br \/>a new fate argument. Invite level 6 or willingness.<\/p>\n<p>8. CLEANSE: Removes all bad and dark memories from the target, requiring only<br \/>10 favor. Invite level 4 or willingness.<\/p>\n<p>9. REVERSAL: Reverses all non-implant brainwashing procedures, requiring 200<br \/>favor. This restores a character to their original mindset but doesn&#8217;t remove<br \/>implants. Invite level 9 or willingness.<\/p>\n<p>All brainwashing procedures: &#8211; Require the target to be helpless &#8211; Must be<br \/>performed in a brainwashing facility (except some types in detention areas) &#8211;<br \/>Have a consent mechanism requiring targets to type &#8216;yes&#8217; within 10 minutes &#8211;<br \/>Cannot be performed on targets who have been mind-altered recently (cooling<br \/>period) &#8211; Share a monthly cooldown<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#control\" target=\"_blank\">control<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#invitation\" target=\"_blank\">invitation<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: brainwashimplant\/neutralizer\/extraction\/loyalty\/pacifist\/reidentity\/fatecraft\/cleanse\/reversal[target] [arguments] The brainwash command allows characters to perform various mind-alteringprocedures on helpless targets in a brainwashing facility. Each brainwashing type has specific requirements: 1. IMPLANT: Installs a remote-controlled device in the target&#8217;s head,requiring Medicine 2 skill, 50 favor, and causing severe injury. This&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-18133","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18133","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18133"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18133\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18133"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18133"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18133"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}