{"id":18155,"date":"2025-05-28T19:00:11","date_gmt":"2025-05-28T23:00:11","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"ddesc","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/ddesc\/","title":{"rendered":"ddesc"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> ddesc create (keyword) (location)<br \/>ddesc delete (keyword)<br \/>ddesc edit (keyword)<br \/>ddesc activate (keyword)<br \/>ddesc deactivate (keyword)<br \/>ddesc list<br \/>ddesc search (keyword)<\/p>\n<p>The ddesc command allows you to create and manage dynamic descriptive<br \/>elements for your character&#8217;s appearance.<\/p>\n<p>You can create up to 100 different descriptions, each associated with a<br \/>specific keyword and body location. These descriptions can be activated or<br \/>deactivated to change your character&#8217;s visible appearance.<\/p>\n<p>As well as body locations you can also target: lightmakeup, mediummakeup,<br \/>heavymakeup,<br \/>scent, and hairstyle.<\/p>\n<p>When you activate or deactivate a description, others in the room will see a<br \/>message about your appearance changing (if that location isn&#8217;t covered by<br \/>clothing).<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#adesc\" target=\"_blank\">adesc<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#descriptions\" target=\"_blank\">descriptions<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: ddesc create (keyword) (location)ddesc delete (keyword)ddesc edit (keyword)ddesc activate (keyword)ddesc deactivate (keyword)ddesc listddesc search (keyword) The ddesc command allows you to create and manage dynamic descriptiveelements for your character&#8217;s appearance. You can create up to 100 different descriptions, each associated with aspecific keyword and&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-18155","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18155","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18155"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18155\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18155"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18155"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18155"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}