{"id":18166,"date":"2025-05-28T19:00:11","date_gmt":"2025-05-28T23:00:11","guid":{"rendered":""},"modified":"2026-04-09T07:45:09","modified_gmt":"2026-04-09T11:45:09","slug":"modify","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/modify\/","title":{"rendered":"modify"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> modify [weapon] [modification]<\/p>\n<p>Allows you to enhance a firearm with various modifications. Each<br \/>modification costs at least 250 dollars, with costs doubling for<br \/>each category of modification already present on the weapon.<\/p>\n<p>You must be in an engineering bay to use this command.<\/p>\n<p>Clip Modifications:<br \/>Quick release clip: If using ammoswitch would consume your attack instead it<br \/>debuffs damage by 30%.<br \/>Extended Clip: 50% chance to not consume special ammo when firing.<br \/>Tracer Clip: Increase target&#8217;s taken ranged damage from everyone else by 10%<\/p>\n<p>Sight Modifications:<br \/>Laser Sight: Reduces the inner ranges at which the weapon becomes less<br \/>effective by 10.<br \/>Telescopic: Increases the weapon&#8217;s max range by 5.<br \/>Scope: Increases the outer ranges before the weapon becomes less effective by<br \/>10.<br \/>Reflex Sight: Increases the weapon&#8217;s sweet spot by 1 either side.<\/p>\n<p>Structure Modifications:<br \/>Ported: Increased damage when not moving by 5.<br \/>Threaded: Increase range by 5, and expands ranges before the weapon becomes<br \/>less<br \/>effective by 5.<br \/>Lightweight: Doesn&#8217;t reduce move speed as much when carried.<\/p>\n<p>Mechanism Modifications:<br \/>Heavy: Shots do increased damage, +5.<br \/>High Velocity: Shots apply increased stagger, +10.<br \/>Rapid Feeding: Shots do 15% less damage but apply 25% slow.<\/p>\n<p>You can only have one modification from each category at a time. Adding a new<br \/>modification from the same category will replace the existing one for a cost.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: modify [weapon] [modification] Allows you to enhance a firearm with various modifications. Eachmodification costs at least 250 dollars, with costs doubling foreach category of modification already present on the weapon. You must be in an engineering bay to use this command. Clip Modifications:Quick release&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-18166","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18166","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18166"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/18166\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18166"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=18166"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=18166"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}